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  • Tags android Composer ios video game composer video game music Spitfire Audio This month we spoke with Spitfire Audio about their sample libraries We had a chance to talk about their process of creating a library and some of their recent collaborations with BT and Olafur Arnalds RS For anyone who doesn t know Read more 2016 GDC Demo Derby Guidelines The GANG Demo Derby is one of the highest rated and longest running annual sessions at the GDC Participants bring in examples of their work and a panel of game audio experts review their work and provide constructive feedback GANG Read more Finalists for the 14th annual Game Audio Network Guild Awards Announced Member s voting page here World s Leading Organization of Audio Professionals in Gaming Industry Recognizes Accomplishments of Members and Peers Finalists for the 14th annual Game Audio Network Guild Awards Announced February 12 2016 San Francisco CA The Game Audio Network Read more Bits Bones I ve recently made a chiptune based album called Bits Bones This album started out as concept tracks for a game that got cancelled in the end So decided to create my own story to it and continue producing the music It Read more Tags Composer video game music Mikolai Stroinski discusses The Witcher 3 This month we reconnected with Mikolai Stroinski to talk about his recent work on The Witcher 3 The Witcher 3 has received widespread critical acclaim winning over 300 awards including Best Original Music Winner IGN Best of 2015 Best Soundtrack Winner Read more Cinema Scoring G A N G sponsor Cinema Scoring is currently offering members of G A N G a 10 discount on your first recording session full details on our perks page This month we spoke with Cinema Scoring s creators about

    Original URL path: http://www.audiogang.org/ (2016-04-27)
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  • About
    equipment and the adoption of proven production techniques Improve and expand production options for interactive audio projects by creating standards developing and consulting in the development of products and forming relationships between the interactive audio community product manufacturers and key organizations throughout the entertainment industry Gather private and public grants scholarships and funds available in support of the arts Advise companies on issues related to audio for interactive media Explore create develop and promote ancillary profit avenues for audio intellectual property within interactive entertainment Foster education in interactive audio by participating in and or hosting seminars presentations and panels providing scholarships to members producing and publishing scholarly works and assisting educational institutions with the development of a comprehensive curriculum for interactive audio Legitimize the art and craft of creating and producing audio for interactive media by providing sufficient public relations support for the industry as a whole Collect key data to produce statistics about the interactive audio industry for use in promoting reporting on and improving the industry Partner with other organizations to promote the industry develop the community and tackle key issues Develop and maintain a robust public resource called the Game Audio Database containing key information about the production and creation of audio content for individual interactive products Provide coverage of current events and news related to the interactive audio industry for the public at large by reporting on said events and news and by partnering with other media outlets to achieve such ends Nurture member career development through continued education highlighting professional opportunities and job openings and assisting in the formation of apprentice intern relationships between established professionals and aspiring professional members Provide networking opportunities for its members Offer and develop a comprehensive benefits program to its members to assist in the development of their craft and

    Original URL path: http://www.audiogang.org/about/ (2016-04-27)
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  • Mission Statement
    industry to share continually improve and evolve their craft and to inform both the overall game industry and enthusiasts about not only excellence in that craft but fair treatment of professionals In the years since its inception the G A N G awards have become recognized as the industry s highest recognition for sound related achievement But G A N G is more than an awards show and strives to serve its membership in multiple relevant ways that leverage the power of its broad and deep community To do so we have established four pillars that should always be at the foundation of any activity pursued by the organization and its leadership The pillars are defined as follows 1 Networking G A N G will provide the means for industry professionals and students alike to have open productive and well supported discourse across all topics and concerns relating to interactive sound our community and the entertainment industry as a whole 2 Education G A N G will strive to educate and keep its membership informed about both industry history and the most current methods technologies and creative considerations The organization will assist educational institutions of all kinds both physically established and online providing relevant topical and career enabling information and resources to help train those interested in learning about game audio Further G A N G will be a resource supporting education for non audio entertainment related professional disciplines and educational institutions to facilitate more successful and integrated relationships and projects across the industry 3 Advocacy G A N G will highlight business technical creative and cultural challenges and advocate for the inclusive fair and ethical treatment of professionals as well as raising the level of new achievement in game audio G A N G will also advocate the goals

    Original URL path: http://www.audiogang.org/mission-statement/ (2016-04-27)
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  • Leadership
    Board of Directors Leslie Ann Jones Alexander Brandon Brian Schmidt Paul Lipson Sal Farina Scott Gershin Scott Selfon Tom Salta Tommy Tallarico Clint Bajakian Russell Brower Rod Abernethy Chance Thomas Advisory Board Jesse Harlin Rob Cairns Paul Lipson Michael Csurics Marty O Donnell Kenneth Young Julian Kwasneski Jason Hayes Jack Wall Guy Whitmore Ed Lima Dave Chan Adam Gubman Brian Schmidt Sal Farina Thomas Neumann Tom Salta Wilbert Roget Clint

    Original URL path: http://www.audiogang.org/about/leadership/ (2016-04-27)
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  • Why Join?
    Member Perks Sample Agreements Articles Find a Guild Member Why Join Our Mission is Based on Four Pillars Recognition Education Advocacy and Networking Nominal Membership Fee Tremendous Benefits Attend Networking and Educational Events at No Charge Enjoy Discounts on Conferences Education Products Services AND MORE Promote Your Products and Services to Composers Game Developers and Publishers Vote On and Participate In the Annual G A N G Awards at the Game Developers Conference Have Access to Game Industry Audio Contract Templates Have Access to Exclusive Video Tutorials by Top Industry Professionals Enjoy Our Monthly High Score Newsletter to Keep Informed About The Industry Support the Leading Organization of Game Audio Professionals Educators and Students View our membership options here G A N G is a non profit organization that was founded in 2002 We are the leading organization for those involved in game music and sound design Our foundation is rooted in the Four Pillars of Recognition Education Advocacy and Networking Our membership is comprised of composers sound designers voice over directors game designers producers and other associates and top executives in the Interactive Entertainment Industry We have an extensive team of Board Members who are professionals and leaders that

    Original URL path: http://www.audiogang.org/why-join/ (2016-04-27)
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  • FAQs
    the most important way of acquiring work G A N G or Game Audio Network Guild becomes a significant tool in your own personal arsenal for achieving your career goals whether you are a composer or a game producer As sound becomes more and more important to the success of games and their perceived quality more eyes will be looking to G A N G for information and guidance More eyes mean a bigger network for our members Additionally our very informative panels and online resources updated regularly serve to arm our members with the latest about our collective conversations on contracts negotiations basic business skills and deal points as well as other creative and technical issues What s the difference between membership levels Our membership levels are described here Be aware that these levels are meant as only to serve as a milestone within the interactive audio industry only and do not represent an individual s level of skill or talent How do I change my email user name and other information in my profile After you login go to Edit my Profile Details located on the User Menu in the left hand column You can change your username and email address there then you will need to login with that new user name as your email user name in the future You can edit or update most of your information in the same manner What does G A N G offer me if I am an in house employee A connection to the greater industry as well as most of the professionals working in house and free lance G A N G offers the in house employee plenty of other perspectives and information valuable to any career in this fast growing industry It is important for any individual working in the games industry to have a constant pulse on all things technical and business related Sometimes in house employees are sheltered from important knowledge and resources that would help further both their in house job as well as their overall careers There is strength in numbers and only with the help and guidance of the many in house employees and freelance contractors can things like changing the musicians union contract for video games help provide benefit for everyone I m having trouble joining G A N G What should I do Send an Email with the basics of your troubles and any error messages to info audiogang org What do I do if I have trouble logging into the website Send an Email to the webmaster at info audiogang org Does G A N G have a system of bylaws G A N G is a California Non Profit Corporation As such we have bylaws that are required for this status Who are G A N G s governing body G A N G is legally governed by the Board of Directors The elected officers and staff run the day to day management of the organization The G

    Original URL path: http://www.audiogang.org/about/faqs/ (2016-04-27)
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  • Membership Levels & Signup
    Public Discussion Workshop Community Affairs Branches GVAC IESD Resources Member Perks Sample Agreements Articles Find a Guild Member Membership Levels Signup The Game Audio Network Guild provides for a number of different membership levels Membership levels serve as a method of recognition and celebration of accomplishment within the interactive audio industry specifically These levels serve as a milestone within the interactive audio industry only and do not necessarily reflect an individual s level of talent or skill Please note that all members receive access to the same benefits program regardless of their membership level Professional level members do not receive priority treatment or special benefits access over other member levels Please see below to determine which member level you belong Shortly after registering below you will receive an email with your username and a link required to complete registration Please be sure to check your spam junk mail folder Student 50 year For individuals currently enrolled in an official education program be it at a university high school program trade school etc For non professionals Apprentice 75 year For individuals interested in working professionally in interactive audio but who have yet to receive payment for their work on an interactive

    Original URL path: http://www.audiogang.org/membership-options/ (2016-04-27)
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  • G.A.N.G. Sponsors
    Arts creates professional grade audio processing software for professional audio engineers and musicians offering some of the most robust high quality and efficient audio processing software Wave Arts products sound as good as or better than those costing much more Meticulous elegant design and engineering make possible the best balance between superior audio performance and the real world need for lower processing requirements http wavearts com Sony Creative Software Sony Creative Software inspires artistic expression with its award winning line of products for digital video audio and music production as well as industry leading technology for DVD production and Blu ray DiscTM authoring Their signature product lines continue to advance media production by providing powerful accessible tools to the company s customers that span the globe and include professionals in the film television video game and recording industries as well as students educators and hobbyists http www sonycreativesoftware com D16 Group Audio D16 Group Audio Software officially launched in 2006 with the aim of producing virtual instruments and effects for producers and musicians Today D16 Group Audio Software has become a premium audio plug ins supplier Consistently delivering high levels of quality and the will for improvement has allowed D16 to create virtual instruments that set a new standard of sound perfection and effects that take creativity to the next level http d16 pl FabFilter Beautiful sound Fantastic workflow These are the foundations of FabFilter who create powerful audio plug ins with superb sound quality and innovative interfaces To achieve this FabFilter continually rethinks and challenges industry standards and they are never afraid of reinventing the wheel http www fabfilter com Bronze Sponsorship DigiPen DigiPen Institute of Technology is a dedicated leader in education and research in computer interactive technologies DigiPen is committed to fostering academic growth and inspiring creativity in all its students To that end DigiPen offers Graduate and undergraduate degrees Two week exploratory workshops and online courses for middle and high school students Comprehensive high school programs at locations across the United States and in Canada Continuing education programs for industry professionals International opportunities through DigiPen s educational partnerships https www digipen edu CRI Ware CRI Middleware is a leading provider of audio and video solutions for the gaming industry Since our foundation in 1987 we have helped more than 1000 companies to realize their vision and release 3000 games at the highest quality level and in the most efficient way The CRIWARE SDK includes both ADX2 powerful game audio middleware and Sofdec2 versatile video solution The SDK is also available as a plug in for Unity and Unreal Engine native mode on all major platforms http www cri mw com iZotope iZotope makes innovative products that inspire and enable people to be creative Based in Cambridge Massachusetts iZotope has spent over a decade developing award winning products and audio technologies for professionals and hobbyists alike Used by millions of people in over 50 countries iZotope products are a core component of GRAMMY winning music studios Oscar and Emmy winning film and TV post production studios and prominent radio studios as well as basement and bedroom studios across the globe Through a robust licensing program iZotope also powers products made by industry partners such as Adobe Avid Microsoft and Sony iZotope was recently honored with an Emmy Award for Outstanding Achievement in Engineering Development for its flagship audio repair suite RX https www izotope com Ocean Way Nashville Recording Studios founded in 1996 are located in the heart of Nashville s famous Music Row Purchased from the founders in 2001 by Belmont University the studio remains a fully commercial facility but has added an educational component in conjunction with the school s College of Entertainment and Music Business Among the world s finest recording facilities it s client roster reads like a who s who of the music world spanning a range of styles from pop rock to country to classical Housed in a 100 year old Gothic revival greystone church Ocean Way Nashville provides an exceptional acoustical space tuned specifically for music recording in the rich visual beauty of a church sanctuary Since it s renovation in 1996 from church to recording studio Ocean Way Nashville has been the favorite destination in the eastern US for recording strings and orchestral projects including film scores trailers pageants chamber orchestras quartets and sweetening on countless hit records Groups as large as 82 have recorded in the space Clients over the years include George Strait Matchbox Twenty Harry Connick Jr Faith Hill The Mavericks Willie Nelson Train Gretchen Wilson Kenny Chesney Three Doors Down Sheryl Crow Steve Martin and Paul Simon Scoring includes Sony Playstation Oh Brother Where Art Thou and many others Video game titles include Dragon Age Inquisition Call of Duty Black Ops Ori and The Blind Forrest The Last Of Us Resistance Burning Skies and many others For Bookings contact Pat McMakin 615 320 3900 orpmcmakin oceanwaynashville com www oceanwaynashville com McDSP McDSP is an innovative Silicon Valley audio software company founded in 1998 by Colin McDowell Beginning with the release of the pioneering equalizer plug in FilterBank McDSP has continued producing industry acclaimed and award winning software titles McDSP audio signal processing technology can be found in pro audio plug ins for popular digital audio workstations including Pro Tools and Logic the Avid VENUE and S3L live sound systems as well as licensed algorithms in the gaming industry McDSP audio algorithms are used by companies such as Activision Bioware and Microsoft and in consumer products like the LouderLogic and Retro Recorder iPhone applications http mcdsp com ASCAP ASCAP is a membership association of more than 330 000 U S composers songwriters lyricists and music publishers of every kind of music Through agreements with affiliated international societies ASCAP also represents hundreds of thousands of music creators worldwide ASCAP is the only U S performing rights organization created and controlled by composers songwriters and music publishers with a Board of Directors elected by and from the membership

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