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  • Forum: Public Discussion
    324 replies and was last updated by Kole Hicks 3 weeks ago Viewing 15 topics 1 through 15 of 112 total 1 2 8 Topic Voices Replies Freshness Selling and Distributing OSTs Started by Alec Galambos 4 6 3 weeks ago Kole Hicks Thank you to all who voted Started by Dren McDonald 2 1 1 month ago Dan Rudin Chicago area composers Started by Jeremy Edward Bell 2 5 1 month 3 weeks ago Elliot N Callighan 2016 GDC Derby topic Started by Si Mok 2 1 2 months 2 weeks ago Alex Ripple Finding a Job as a Composer s Assistant Started by Penka Kouneva 1 0 2 months 2 weeks ago Penka Kouneva Career Advice Blog published Started by Penka Kouneva 1 0 2 months 3 weeks ago Penka Kouneva Hi to everyone I am new here Started by George Karangioules 1 0 3 months 1 week ago George Karangioules Looking for a audio contractor for our new game Started by Tianyin Zhang 2 1 3 months 3 weeks ago Sam Dudley New year new here Started by Sam Dudley 1 0 3 months 3 weeks ago Sam Dudley Vehicle Engine Sound Design Started by Graham Southern 1 0 4 months ago Graham Southern Guest Speaker for Community College Started by Corinita Reyes 3 2 4 months ago Donovan Tousignant Data management tips Started by Donovan Tousignant 2 3 4 months 1 week ago Donovan Tousignant New GANG Member Started by Elliot N Callighan 3 3 4 months 1 week ago Kole Hicks Hello I am new Started by Donovan Tousignant 2 1 4 months 1 week ago Kole Hicks Just Joined GANG Happy to be here Started by Timothy Adan 4 5 4 months 2 weeks ago Timothy Adan Viewing 15 topics 1 through 15 of

    Original URL path: http://www.audiogang.org/forums/forum/public-discussion/ (2016-04-27)
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  • Branches
    N G Blogs Events Awards 2015 Awards 2014 Awards 2013 Awards 2012 Awards 2011 Awards 2010 Awards 2009 Awards 2008 Awards 2007 Awards 2006 Awards 2005 Awards 2004 Awards 2003 Awards My G A N G Forums Public Discussion Workshop Community Affairs Branches GVAC IESD Resources Member Perks Sample Agreements Articles Find a Guild Member Branches Branches Log In View Member Directory Why Join Join G A N G Now

    Original URL path: http://www.audiogang.org/branches/ (2016-04-27)
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  • GVAC
    is used If the voice is used in a cutscene often the requirements will be the same as an animated film and in some cases voice over is captured at the same time motion capture is recorded by the same actors Drake s Fortune Most often however game voice over will be recorded first then lip sync and animation will be constructed to match the timing of the audio files just as in film animation In some cases dialogue is recorded after animation is complete using ADR Automated Dialogue Recording and this method uses a combination of looking at the animated lips and movements and timing the actors to beeps to cue the correct timing to match the animation This is often limited in terms of dramatic expression During gameplay voice over may not be present in a linear fashion especially when the player communicates with other non player characters The most complex use of speech in games is in two distinct genres Sports games and Role Playing Adventure games In this example from the classic Monkey Island 2 the player converses with a barman about 30 into the video LINK You ll note that the player has plenty of time to figure out what he or she wants to say during which time in reality eventually the bartender would lose interest and resume their duties However the game will wait as long as the player wants This is also present in more current games such as Mass Effect LINK The player can wait as long as they want to make a conversation choice but in this case a selection appears before the other character has finished talking so they can move things along more realistically In Alpha Protocol this is taken a step further using the Dialogue Stance System where the player doesn t choose a worded response but instead an attitude whether professional pushy flirty etc And the response reflects a simple choice that can be made in a short time This allows a conversation to take place in realtime allowing for a much more cinematic and realistic presentation LINK In a Sports title numerous players perform sometimes dozens of different plays which are then sequenced depending on hundreds or even thousands of combinations Consider a fly ball to deep left field in a baseball game caught by the in fielder and thrown to third base where it is caught and the runner stops The name of the players involved and the plays all need to be followed in sequence using a method known as stitching where the names of players and the plays involved are tied together instantly as the game code recognizes the plays that are going on They communicate this to a table of players and plays and the code stitches the relevant VO files together The result is a very convincing play by play announcer An easy example is Madden 2009 LINK There are many other ways voice is used in games but the

    Original URL path: http://www.audiogang.org/branches/gvac/ (2016-04-27)
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  • IESD
    of the Game Audio Network Guild G A N G focused on discussing and addressing the needs resources standards and continuing education of game industry sound implementation professionals IESD s Objectives TANGIBLE REFERENCE MATERIALS Provide commission maintain and disseminate useful recommended best practices that apply to interactive audio development OPEN DISCUSSION NETWORKING Provide a technology publisher and geography agnostic platform for discussions lectures white papers demos and networking specifically targeted to the art and technology of sound design for interactive media UNDERSTANDING OF THE MEDIUM To further and enhance the understanding of the technology craft and artistry of interactive sound design both inside and outside the video games industry IESD FAQ What can I do As we prepare to launch the IESD this summer we are looking to GANG members interested in joining the group to help us answer the important questions of what tasks the IESD should undertake to address What topics should the IESD be seeking to develop standards for across interactive entertainment experiences Current proposed topics include but are not limited to dialog levels recording mixing listening levels reference levels tool file format standardization and multi channel mixing What kinds of events would be the most interesting and useful to you Initial ideas include advanced foley and SFX simulation studio and field recording techniques dialog implementation management multi channel mixing post mortems on game audio implementations What kinds of information resources would be most useful for the IESD to assemble Topics include wikis comparing and contrasting game audio tools recording best practices overviews of non NDA ed platform audio specifications techniques for common game faced audio scenarios radioization asset management cutscene vs in game mixing etc What are the best and most convenient ways to deliver these resources Live local regional events webcasts podcasts newsgroups an e

    Original URL path: http://www.audiogang.org/branches/iesd/ (2016-04-27)
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  • Resources
    Discussion Workshop Community Affairs Branches GVAC IESD Resources Member Perks Sample Agreements Articles Find a Guild Member Resources Resources Game developers G A N G is here not only for it s members but for you as well In this area of our site our members will be posting articles videos and how to guides to help you understand how to work with audio in your game projects in the Articles area We d like to see this area evolve over time into a valuable corner of the web where you can get game audio information and also find G A N G members to help you with your projects Use the Find a G A N G Member search form to to find a student apprentice or professional G A N G members to help with your project There are a variety of search criteria that you can use to find the right game audio help If you have suggestions on help topics that you like to see covered here please let us know at info audiogang org And if you are G A N G member and would like to contribute a tutorial video article or podcast please

    Original URL path: http://www.audiogang.org/resources/ (2016-04-27)
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  • Articles
    INTERVIEWS Lennie Moore and Franck Sauer on the OUTCAST Reboot April 2014 Inon Zur Game Audio Composing and Conducting August 2014 Chuck Russom Recording Guns October 2014 Mikolai Stroinski discusses The Vanishing of Ethan Carter Soundtrack December 2014 Chance Thomas and the Music of Dota 2 January 2015 Peter McConnell talks Grim Fandango Remastered February 2015 Finishing Move Inc on the Halo 2 Anniversary Sound Track and Massive Chalice March 2015 Tom Salta on Halo Spartan Strike May 2015 Watson Wu Interview June 2015 Jeff Ball Interview July 2015 Chance Thomas Composing Music for Games The Art Technology and Business of Video Game Scoring August 2015 Dren McDonald on Gathering Sky and Gunman Taco Truck September 2015 AURAL FIXATION GDMAG What s Next for the Next NextGeN Jesse Harlin January 2012 Let s Do the Time Warp Again Jesse Harlin January 2011 Tools of the Trade Jesse Harlin August 2010 Thinking Outside the Booth Jesse Harlin June July 2009 Retro Fitting In Jesse Harlin August 2009 Less is More Jesse Harlin October 2009 The Magic of Misdirection Jesse Harlin November 2009 Rallying Rights Jesse Harlin December 2009 Beyond the Button Press Jesse Harlin February 2008 The Art of Designing Art Jesse Harlin March 2008 Tools of the Trade Jesse Harlin April 2008 The Three R s of Audio Leadership Jesse Harlin May 2008 The Power of The Sung Word Jesse Harlin June July 2008 Surviving the Overflow Jesse Harlin August 2008 Breaking New Ground Jesse Harlin September 2008 Ahead of the Curve Jesse Harlin October 2008 GANG Signs Jesse Harlin November 2008 Squashed Jesse Harlin December 2008 iCAN TOO Jesse Harlin January 2007 Does It Sound Next Gen Jesse Harlin February 2007 The Great Conjuction Jesse Harlin March 2007 An Inside Job Jesse Harlin May 2007 The Gospel of Attenuation

    Original URL path: http://www.audiogang.org/resources/articles/ (2016-04-27)
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  • Find a Guild Member
    2005 Awards 2004 Awards 2003 Awards My G A N G Forums Public Discussion Workshop Community Affairs Branches GVAC IESD Resources Member Perks Sample Agreements Articles Find a Guild Member Find a Guild Member Search by Name Search by Game Search for a member by Bio Search by Skill Performer Composer Sound Designer Programmer Audio Director Voiceover Artist Music Supervisor Sound Supervisor Voice Direction Music Producer Audio Engineer Technical Sound

    Original URL path: http://www.audiogang.org/about/member-search/ (2016-04-27)
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  • Updates from the G.A.N.G. Leadership
    budget and all aspects of financial planning We also want to shout out to Richard Savery who is not new to G A N G but who is the one you should thank for the interviews and great newsletter content that you see as well as updating website events and helping with specific membership questions What came out of our leadership summit this past July was a plan to make G A N G as inclusive and helpful as possible to the game audio community What does that mean 1 We have developed a new mission statement based on four pillars that are the foundation of G A N G 2 We are drafting a G A N G Code of ethics representing the core values of the organization 3 We will be upping the amount of member perks such as discounts on software and discount on GDC registration GameSoundCon registration etc significantly 4 We will be providing video tutorials and interviews exclusive content for the membership on a range of subjects representing sage advice from many of the top names in game music and sound design 5 We will be phasing out our forums and moving our discussions exclusively to email and social media particularly the G A N G Facebook page 6 We are making some structural changes in the organization as well Specifically we are changing how our advisory board is selected Rather than being appointed half the advisory will be voted in by the membership at large The advisory board provides input the board and GANG leadership on a variety of topics and also faces the herculean task of winnowing down all the G A N G award nominees to the 5 finalists in most of the categories Stay tuned in the coming weeks for details

    Original URL path: http://www.audiogang.org/updates-from-the-gang-leadership/ (2016-04-27)
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