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  • 2016 GDC Demo Derby Guidelines
    2005 Awards 2004 Awards 2003 Awards My G A N G Forums Public Discussion Workshop Community Affairs Branches GVAC IESD Resources Member Perks Sample Agreements Articles Find a Guild Member 2016 GDC Demo Derby Guidelines Posted 02 13 2016 by Richard Savery filed under News The GANG Demo Derby is one of the highest rated and longest running annual sessions at the GDC Participants bring in examples of their work and a panel of game audio experts review their work and provide constructive feedback GANG hosts two separate categories in the Demo Derby Sound Design and Music and members are invited to submit to either or both Full details on entering are available in the documents below G A N G Demo Derby Sound Design G A N G Demo Derby Music All works must be submitted no later than March 7 2016 Submissions will be considered on a first come first served basis Leave a Reply Click here to cancel reply You must be logged in to post a comment Log In View Member Directory Why Join Join G A N G Now Become a Sponsor Meet Our Sponsors Member Perks Affiliates of G A N G G A

    Original URL path: http://www.audiogang.org/2016-gdc-demo-derby-guidelines/ (2016-04-27)
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  • Finalists for the 14th annual Game Audio Network Guild Awards Announced
    to the Rapture Starcraft II Legacy of the Void Rise of the Tomb Raider Panoramical Best Original Soundtrack Album Everybody s Gone to the Rapture Ori and the Blind Forest Assassin s Creed Syndicate Call of Duty Black Ops III Star Wars Battlefront Best Interactive Score Star Wars Battlefront Fallout 4 Gathering Sky Destiny The Taken King Everybody s Gone to the Rapture Best Handheld Audio Halo Spartan Strike Broken Age Gathering Sky Honor of Kings Nova 111 Best Cinematic Cutscene Audio Star Wars Battlefront Starcraft II Legacy of the Void Ori and the Blind Forest The Order 1886 Destiny The Taken King Best Dialog Starcraft II Legacy of the Void The Order 1886 Grim Fandango Remastered Everybody s Gone to the Rapture Assassins Creed Syndicate Best Original Instrumental Assassin s Creed Syndicate The Assassin s Two Step Star Wars Battlefront Sullust Born from the Ash and into War The Chosen Main Theme from Revelation Online Ori and the Blind Forest Main Theme The Order 1886 The Knights Theme Best Original Song Choral Everybody s Gone to the Rapture The Light We Cast The Order 1886 The Knighthood Heroes of the Storm The Battle Begins DOTA 2 Reborn Bloodborne Terror Best Original Song Pop Killer Instinct Season 2 I m Back to Rise Everybody s Gone to the Rapture The Mourning Tree Call of Duty Black Ops III Snakeskin Boots Sword Coast Legends The Path of Destiny Devil s Third Bleed Out Best Game Audio Article Publication or Broadcast The Essential Guide to Recording Weapon Sound Effects Watson Wu Gathering Sky Audio Journals 1 3 Dren McDonald Sound Sensation and Spatialization A Postmortem of Fixing Incus How to Design Supreme Sci Fi Weapon Sound Effects A Sound Effect Best Audio for an Indie Game Gathering Sky SOMA Broken Age Prune

    Original URL path: http://www.audiogang.org/finalists-for-the-14th-annual-game-audio-network-guild-awards-announced/ (2016-04-27)
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  • Bits&Bones
    Awards 2011 Awards 2010 Awards 2009 Awards 2008 Awards 2007 Awards 2006 Awards 2005 Awards 2004 Awards 2003 Awards My G A N G Forums Public Discussion Workshop Community Affairs Branches GVAC IESD Resources Member Perks Sample Agreements Articles Find a Guild Member Bits Bones Posted 02 05 2016 by George Paul Henneberke filed under Features I ve recently made a chiptune based album called Bits Bones This album started out as concept tracks for a game that got cancelled in the end So decided to create my own story to it and continue producing the music It need to be dancy and basically whatever I felt like but with the NES in the lead It was really fun to make If you want to hear it here it is https tan00ki bandcamp com album bits bones Tags Composer video game music Leave a Reply Click here to cancel reply You must be logged in to post a comment Log In View Member Directory Why Join Join G A N G Now Become a Sponsor Meet Our Sponsors Member Perks Affiliates of G A N G G A N G is brought to you by Sumthing Else Ascap Capcom CRIWare

    Original URL path: http://www.audiogang.org/bitsbones/ (2016-04-27)
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  • Mikolai Stroinski discusses The Witcher 3
    so many of these sounds had already been in my subconscious Another thing is during my time of ghost writing for US television I was asked many times to bring this sound to the screen if the show needed it to sonically enhance the location So I have had done this kind of research before Now I needed to refresh it and apply it to a different medium RS What elements did you borrow from these styles It would be very interesting to hear if there were conscious elements you borrowed MS I remember focusing on the sound of string instruments If you close mic a violin you start hearing the rosin It sounds very rough and organic and adds a bit of a disturbing tone quality on top of the normally beautiful sound of a violin You also start hearing the wood Folk instrumentation is really about small ensembles and the little sonic details that it produces I admit I broke the Slavic note a couple of times by for example recording yali tambur played with a bow yummy or utilizing kemenche which I guess is also an instrument more from the Black Sea region rather than the Baltic RS The Witcher 3 has a large sonic range what sort of instrumentation did you use How much flexibility did CD Projekt RED give you in instrumentation MS There definitely were limitations and thank goodness for them because they spark my creativity CD Projekt didn t want me to use any classical woodwinds for example however string instruments and all sorts of drums no electronics of course would be very welcome especially since they are so crucial in combat cues Each of the three worlds in The Witcher 3 had its own sonic palette Velen has the most Slavic sound for the reason I mentioned above its roughness and unforgiving nature benefited from rough sounds of solo string instruments kemenche hurry gurdy fiddles and gusli lute And very importantly the vocals It s the technique called white singing that is typical to the Slavic region and is about utilizing as much of an individual resonance to give more power to the voice In fact it s a mixture of singing and shouting Moving on Skelige Islands had the Celtic and Scottish colors in them Irish flutes recorders and pipes really help paint the musical scape here and they always go well with strings as well as stronger melodic motives Finally the City of Novigrad predominantly featured instruments like plucked strings instruments and a mixture of many others which reflected that the city was a mixture of cultures in the game RS What was the workflow like with Marcin Przybylowicz the in house composer audio director How were the composition tasks divided and what sort of directions were you given for each composition MS Marcin as an in house composer and audio director was the one having the access to the game and was doing the work in Wwise He was

    Original URL path: http://www.audiogang.org/mikolai-stroinski-discusses-the-witcher-3/ (2016-04-27)
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  • Cinema Scoring
    biggest film television and video game scores in the world We also work with an amazing team of conductors music prep engineers and a video crew We offer a fair and competitive rate with photography and filming allowed all at a complete buyout How long has Cinema Scoring been around why did it begin We ve just had our one year anniversary at Cinema Scoring We formed the orchestra after seeing many of our friends struggle to find meaningful above the board work in Los Angeles As you know many of the recording projects have left LA to record elsewhere There are so many talented players and amazing studios we decided to help find new projects and bring the work back to LA So far it s been a great success Our players love the quality of the work we bring in they usually get paid on the gig and they love the friendly working environment Our clients love to be able to record what they want with no hassles It s really a win win for everyone Who are the musicians and where do you record What sort of ensemble sizes do you usually work with Our members are all LA based studio musicians Every player is auditioned to ensure that we re maintaining a high standard We ve worked with most of the small medium and large studios in Los Angeles and have great relationships with them all Our ensembles have ranged from soloists to over 100 musicians Most composers seem to be using around 30 50 players What s the process like when someone calls you to discuss a project There s no project too big or too small really We discuss what the style of music is and how many minutes need to be recorded We

    Original URL path: http://www.audiogang.org/cinema-scoring/ (2016-04-27)
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  • “Mind of the Virtuoso” – League of Legends cinematic
    2007 Awards 2006 Awards 2005 Awards 2004 Awards 2003 Awards My G A N G Forums Public Discussion Workshop Community Affairs Branches GVAC IESD Resources Member Perks Sample Agreements Articles Find a Guild Member Mind of the Virtuoso League of Legends cinematic Posted 01 20 2016 by Edouard Brenneisen filed under News I am very proud to announce that I wrote music for Mind of the Virtuoso Riot Games latest cinematic for League of Legends https www youtube com embed B4 BgDEy2AE a frameborder 0 allowfullscreen Mind of the Virtuoso announce League s new champion Jhin and features choir and solo violin married to extremely expressive images Tags cinematic Composer News video game composer video game music One Response to Mind of the Virtuoso League of Legends cinematic Edouard Brenneisen January 20th 2016 Video can be found at https www youtube com watch v B4 BgDEy2AE Log in to Reply Leave a Reply Click here to cancel reply You must be logged in to post a comment Log In View Member Directory Why Join Join G A N G Now Become a Sponsor Meet Our Sponsors Member Perks Affiliates of G A N G G A N G is brought

    Original URL path: http://www.audiogang.org/mind-of-the-virtuoso-league-of-legends-cinematic/ (2016-04-27)
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  • cinematic
    Posts Tagged cinematic Mind of the Virtuoso League of Legends cinematic Posted January 20th 2016 by Edouard Brenneisen filed under News I am very proud to announce that I wrote music for Mind of the Virtuoso Riot Games latest cinematic for League of Legends https www youtube com embed B4 BgDEy2AE a frameborder 0 allowfullscreen Mind of the Virtuoso announce League s new champion Jhin and features choir and solo violin Read more Video Game Music Reel Posted December 11th 2015 by Elliot N Callighan filed under User Blogs Hi all I wanted to share my Video Game Music reel with everyone at G A N G If you have any music or audio needs feel free to get in touch http www youtube com watch v Dm6Yx8Q1j4Q I ll also be attending GDC in March let me Read more Here is my finished project Cinema Posted December 8th 2015 by Samantha Miller filed under User Blogs I ve been talking about making this for a while now And for a really long time while making this collection of songs I was very insecure about myself and what I was doing Now it s finally done It s 5 songs

    Original URL path: http://www.audiogang.org/tag/cinematic/ (2016-04-27)
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  • News
    B4 BgDEy2AE a frameborder 0 allowfullscreen Mind of the Virtuoso announce League s new champion Jhin and features choir and solo violin Read more Realtime Synthesis for Sound Creation in Peggle Blast Posted February 11th 2015 by Jaclyn Shumate filed under User Blogs As a primer for our upcoming GDC talk Peggle Blast Big Concepts Small Project PopCap Team Audio has written a short blog series focusing on different aspects of the audio production covering real time synthesis audio scripting MIDI scoring and more Read more How Sunset Overdrive gives us the finger in the best way Posted January 16th 2015 by Gregory J Gordon filed under News Many thanks to Eduardo Moutinho from VentureBeat GamesBeat for the interview he did with me on the making of the music and soundtracks for Sunset Overdive I had a lot of fun with this project and worked with 14 different bands Read more Wwise 2014 1 Now Available The largest release since the initial launch of Wwise back in 2006 Posted October 2nd 2014 by Takahiro Nishi filed under News I m trying MIDI and Synth One Wonderful features https www audiokinetic com about news wwise 2014 1 now available New SFX

    Original URL path: http://www.audiogang.org/tag/news/ (2016-04-27)
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