archive-org.com » ORG » F » FDG2013.ORG

Total: 11

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • Foundations of Digital Games 2013
    game design The goal of the conference is the advancement of the study of digital games including new game technologies capabilities designs applications educational uses and modes of play FDG 2013 invites paper panel poster demo doctoral consortium and workshop submissions in all research areas related to games In addition it hosts a Research and Experimental Game Festival showcasing innovation in game design and game technologies For more information see

    Original URL path: http://www.fdg2013.org/ (2016-04-29)
    Open archived version from archive


  • Conference Program | Foundations of Digital Games 2013
    S E from the University of Pennsylvania in 1997 and received a Ph D in 2004 from the University of Texas at Austin He is an inventor of the Neuroevolution of Augmenting Topologies NEAT HyperNEAT and novelty search algorithms for evolving complex artificial neural networks His main research contributions are in neuroevolution i e evolving neural networks generative and developmental systems GDS coevolution machine learning for video games and interactive evolution He has won best paper awards for his work on NEAT NERO NEAT Drummer FSMC HyperNEAT novelty search and Galactic Arms Race He is an associate editor of IEEE Transactions on Computational Intelligence and AI in Games on the editorial board of Evolutionary Computation journal and on the ACM SIGEVO Executive Committee He is also a co founder and the editor in chief of aigameresearch org Unexpected and unplanned play Digital games among orangutans Playing animals may be one of the most entertaining things the web can offer for procrastination but they are also a viable source of ethnographic insight for the study of games and play Especially when one gets to observe close by or actually design for non humans an exciting area of strange play behaviour unusual appropriations and species specific social play starts to unravel This talk aims to establish that an orangutan poking a touch screen with their hairy long fingers can be a valuable asset of self reflection for game designers and researchers Despite orangutans genetic closeness to us humans they seem to approach technology and games very differently This I argue can benefit designers and researchers alike in understanding what makes human players what are designers common perhaps unintentional demands for our players and finally to recognise the non cultured playing animal in us humans Hanna Wirman is a visiting assistant professor at

    Original URL path: http://www.fdg2013.org/program/ (2016-04-29)
    Open archived version from archive

  • Author information | Foundations of Digital Games 2013
    education preparing students to design and develop games Artificial intelligence agents motion camera planning navigation adaptivity content creation dialog authoring tools Game technology engines frameworks graphics networking animation Interaction and player experience game interfaces player metrics modeling player experience Full paper submissions which cover promising research but which are not deemed by the reviewers to be at a sufficiently developed stage for a full paper maybe offered the option to submit a 4 page short version of the paper instead Panels Panel submissions should be in the form of a 2 page extended abstract describing the focus of the panel providing a list of confirmed speakers and indicating their areas of expertise relative to the topic We encourage both debate style panels that include representatives advocating several positions on a topic of disagreement and emerging area style panels that consolidate and explain recent work on a subject of interest to the FDG community Research and experimental games festival The Festival is designed to showcase playable games that are experimental or have a research component Submitted games could be significant because they are designed to answer a research question or experiment with the design process or because their technological components represent research advancements Works in progress are permitted but the game will ideally include at least one playable level or comparable unit of play time Works that have not yet reached this stage may be more suitable for the conference demo track In addition to submitting the game submissions should also include a 2 4 page writeup of the project The text should outline the game s research context and how the work demonstrates rigor in methodology and a contribution to knowledge Submissions should also include a link to the game hosted on your own server or one of your choosing We welcome and encourage works exploring a variety of disciplinary approaches and methodologies including interdisciplinary collaborations It is the responsibility of the contributor to ensure all necessary information is accessible at all times during the judging period 13 January 2013 to 22 February 2013 Posters and demos The poster and demo track provides a forum for late breaking and in progress work to be presented to the community Submissions should be in the form of a 2 page extended abstract The interactive technical demo event will showcase the latest tools techniques and systems created for games by academic or industrial research groups Playable games should instead be submitted to the Research and Experimental Games Festival Workshop proposals The conference workshops are full day and half day sessions focused on emerging game related topics These workshops provide an informal setting for new developments to be presented discussed and demonstrated We are particularly interested in topics that bridge different communities and disciplines Concise workshop proposals 2 pages should include an extended abstract the objectives and expected outcome of the workshop the planned activities the background of the organizer s the anticipated number of participants and the means for soliciting and selecting participants

    Original URL path: http://www.fdg2013.org/authors/ (2016-04-29)
    Open archived version from archive

  • Venue and Attendee Information | Foundations of Digital Games 2013
    building has served various municipal functions school theatre hospital town hall architectural center Accommodation There are many hotels located within a two to ten minute walk 100 600 meters in both the historic old city and the nearby modern city center We have negotiated quite affordable conference rates with several of them see the hotel list Transportation Chania s airport is Chania International Airport CHQ which is the strongly recommended arrival option The next closest airport is Heraklion HER 2 3 hours by car bus worth choosing only if interested in a scenic detour Chania is a major hub of European low cost airlines Ryanair is the largest flying from 27 cities in Belgium Cyprus Denmark France Germany Greece Italy Lithuania the Netherlands Norway Poland Sweden and the UK Other low cost options operating during May include easyJet London Jetairfly Brussels Norwegian Bergen Copenhagen Helsinki Oslo Stockholm and Transavia Amsterdam Those coming from outside Europe will probably find it easiest to connect with a network carrier instead There are numerous daily flights to Athens and Thessaloniki on Aegean and Olympic which have codeshare deals with major international airlines There are also weekend flights to Vienna on Austrian As always international

    Original URL path: http://www.fdg2013.org/attendees/ (2016-04-29)
    Open archived version from archive

  • Conference Committees | Foundations of Digital Games 2013
    Ontario Institute of Technology Local chairs Kostas Karpouzis National Technical University of Athens Alexandros Potamianos Technical University of Crete Local assistant chairs Georgia Athanasopoulou Technical University of Crete Georgios Giannakakis Foundation for Research Technology Hellas Christoffer Holmgård IT University of Copenhagen Elias Iosif Technical University of Crete Antonios Liapis IT University of Copenhagen Héctor P Martínez University of Malta Elisavet Palogiannidi Technical University of Crete Vicky Prokopi Technical University of

    Original URL path: http://www.fdg2013.org/committees/ (2016-04-29)
    Open archived version from archive

  • Workshops | Foundations of Digital Games 2013
    the site of a wide variety of research situated across multiple academic disciplines This workshop aims to bring together the multidisciplinary community of scholars currently conducting research on or within EVE Online to share their work and foster new research collaborations We invite proposals at all stages works in progress to completed studies Workshop on Games for Learning Website http sirenproject eu content fdg 2013 workshop games for learning This workshop brings together researchers from the fields of games research game AI intelligent systems affective computing design human computer interaction and user experience with people from the fields of education technology enhanced learning cognitive sciences psychology and ergonomics in order to foster the exchange of ideas and experiences from designing developing and evaluating learning games in terms of usability and learning effect Design characteristics methodology and results from five EU funded projects FP7 STREP Siren ILearnRW C2Learn Emote and eCute will be presented and discussed while a discussion session after the presentations will provide the opportunity to discuss the ideas and concepts presented during the workshop Workshop on the Global Game Jam Website http ggj fdg2013 org This workshop focuses on the educational potential of the IGDA Global Game Jam The workshop is scheduled as a one day workshop and will bring together researchers to present novel research and discuss future challenges Workshop on Intelligent Cinematography and Editing Website http wiced cameracontrol org The use of expressive communication idioms from traditional visual media within 3D environments shows potential to extend the communicative power of films into games and virtual worlds Virtual cinematics play a role not only for entertainment but also for training education and many other contexts This workshop intends to collect researchers from fields including computer graphics AI psychology and others interested in virtual cinematography Workshop on Intelligent

    Original URL path: http://www.fdg2013.org/program/workshops/ (2016-04-29)
    Open archived version from archive

  • Sponsors | Foundations of Digital Games 2013
    Sponsors Venue sponsor

    Original URL path: http://www.fdg2013.org/sponsors/ (2016-04-29)
    Open archived version from archive

  • Livestream | Foundations of Digital Games 2013
    Livestream of FDG 2013 If nothing appears above try using the VLC media player and opening the following stream address mms 147 27 18 14 Dimos

    Original URL path: http://www.fdg2013.org/program/stream.html (2016-04-29)
    Open archived version from archive



  •