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  • Conference proceedings | Foundations of Digital Games 2013
    253 260 Game education Wolmet Barendregt and Mattias von Feilitzen Course on interaction games and learning for interaction design students pp 261 268 Malcolm Ryan That Ball Game A game for teaching game design pp 269 274 Annika Waern Game analysis as a signature pedagogy of game studies pp 275 282 Serious games Joana Campos Carlos Martinho Gordon Ingram Asimina Vasalou and Ana Paiva My Dream Theatre Putting conflict on center stage pp 283 290 Karl C Fua Swati Gupta David Pautler and Ilya Farber Designing serious games for elders pp 291 297 Brian Greenspan and Jennifer R Whitson Whether to play or preserve the past Creating The Forgotten Worker Quest pp 298 305 Björn Berg Marklund Per Backlund and Mikael Johannesson Children s collaboration in emergent game environments pp 306 313 David Maung Roger Crawfis Lynne V Gauthier Lise Worthen Chaudhari Linda P Lowes Alex Borstad and Ryan J McPherson Games for therapy Defining a grammar and implementation for the recognition of therapeutic gestures pp 314 321 Andreea Molnar and Patty Kostkova Seamless evaluation integration into IDS educational games pp 322 329 William Ryan and Dennis Charsky Integrating serious content into serious games pp 330 337 Amy Shannon Acey Boyce Chitra Gadwal and Tiffany Barnes Effective practices in game tutorial systems pp 338 345 Michael G Wagner and Thomas Wernbacher Iterative didactic design of serious games pp 346 351 Christopher Zorn Chadwick Wingrave Emiko Charbonneau and Joseph J LaViola Jr Exploring Minecraft as a conduit for increasing interest in programming pp 352 359 Short papers José M Font Tobias Mahlmann Daniel Manrique and Julian Togelius Towards the automatic generation of card games through grammar guided genetic programming pp 360 363 Laura Herrewijn Karolien Poels and Gordon Calleja The relationship between player involvement and immersion An experimental investigation pp 364 367 Bradley James Barbara Fletcher and Nia Wearn Three corners of reward in computer games pp 368 371 Panagiotis Koutsouras and Paul Cairns User generated content as cues for performance in LittleBigPlanet pp 372 375 David Llansó Marco A Gómez Martín Pedro P Gómez Martín Pedro A González Calero and Magy Seif El Nasr Tool supported iterative learning of component based software architecture for games pp 376 379 Michael Eagle Matthew Johnson Tiffany Barnes and Acey Boyce Exploring player behavior with visual analytics pp 380 383 Henrik Schoenau Fog Sandy Louchart Theodore Lim and M T Soto Sanfiel Narrative engagement in games A continuation desire perspective pp 384 387 Research experimental game festival Jason Begy and Steven Schirra MovMote A game for studying interpretation pp 388 389 Acey Boyce Amy Shannon Chitra Gadwal and Tiffany Barnes BeadLoom Game pp 390 392 Jean Dumas Nicolas Habonneau Urs Richle and Nicolas Szilas The Simula Family pp 393 395 Christoffer Holmgård Georgios N Yannakakis and Rilla Khaled The games for health prototype pp 396 399 Gerd Kortemeyer Philip Tan and Steven Schirra A Slower Speed of Light Developing intuition about special relativity with games pp 400 402 Konstantin Mitgutsch Steven Schirra Sara Verrilli

    Original URL path: http://www.fdg2013.org/program/papers.html (2016-04-29)
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  • Hotel information | Foundations of Digital Games 2013
    to the general public so book soon 4 star hotels Kydon Hotel request form Single room 69 Double room 80 600 m from the venue towards the modern city center Alcanea Hotel contact Superior Quadruple with terrace room I 130 Standard Double with view room II 90 Standard Double room III 60 Superior Double max 3 persons room IV 120 Standard Double room V 60 Superior Double with view room

    Original URL path: http://www.fdg2013.org/attendees/hotels.html (2016-04-29)
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  • Workshop proceedings | Foundations of Digital Games 2013
    Holmgård Towards validating game scenarios for teaching conflict resolution Maria Saridaki Constantinos Mourlas and Elina Roinioti Engaging students with intellectual disabilities through location based games Giorgos Evgeneiadis Vassiliki Kouloumenta and Alexandros Potamianos Analyzing exploration and exploitation patterns in multimodal dialogue games for preschoolers Gillian Smith and Casper Harteveld Procedural content generation as an opportunity to foster collaborative mindful learning The Inaugural Workshop on the Global Game Jam Allan Fowler Mirjam P Eladhari Foaad Khosmood and Ali Arya Front matter Allan Fowler Foaad Khosmood and Ali Arya The evolution and significance of the Global Game Jam Lars Reng Henrik Schoenau Fog and Lise Busk Kofoed The motivational power of game communities engaged through game jamming Michael James Scott and Gheorghita Ghinea Promoting game accessibility Experiencing an induction on inclusive design practice at the Global Games Jam Alexander Zook and Mark O Riedl Game conceptualization and development processes in the Global Game Jam Shinji R Yamane Adaptability of the Global Game Jam A case study in Japan First International Workshop on Intelligent Digital Games for Empowerment and Inclusion Bjo rn Schuller Lucas Paletta and Nicolas Sabouret Intelligent Digital Games for Empowerment and Inclusion an introduction Ionut Damian Tobias Baur and Elisabeth André Investigating social cue based interaction in digital learning games Dana Ruggiero The four keys of social impact games Bjo rn Schuller Erik Marchi Simon Baron Cohen Helen O Reilly Peter Robinson Ian Davies Ofer Golan Shimrit Friedenson Shahar Tal Shai Newman Noga Meir Roi Shillo Antonio Camurri and Stefano Piana ASC Inclusion Interactive emotion games for social inclusion of children with autism spectrum conditions Stefano Piana Alessandra Staglianò Antonio Camurri and Francesca Odone A set of full body movement features for emotion recognition to help children affected by autism spectrum condition Marios Christoulakis Andreas Pitsiladis Argiro Moraiti Nektarios Moumoutzis and

    Original URL path: http://www.fdg2013.org/program/workshops/papers.html (2016-04-29)
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