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  • Future of Storytelling | Weekly Roundup 5/22/15
    s solution relies on reducing passenger congestion rather than trying to play catch up by increasing train speed counterintuitively the solution is to slow down trains in front reducing gaps between trains and thus the time cars need to dwell at each station picking passengers up For those interested in the science behind subway planning or just watching videos that remind them of Super Mario it s an interesting watch Fans of Dandypunk will be happy to hear that projection mapping is in vogue Fashion label DROMe has commissioned design duo Proforma to create a white dress for them Not just any white dress that is but a projected art installation that responds to sound with pulsing patterns and shapes Someone make this thing portable and you ll be a real stunner on the dance floor in no time They say you never really understand another person until you walk a mile in their shoes Maybe that VR experience will come one day but for now how about eating a meal in them The short virtual reality film The Doghouse demonstrates virtual reality s potential to inject empathy into storytelling by allowing you to experience an awkward family dinner from five different perspectives The film begins with a classic premise the timeless son brings home girlfriend to meet family over dinner and the situation plays out with five different internal monologues describing the experience from a unique point of view Careful viewers will also notice subtle differences in perception based on the biases and filters of each character The girlfriend for example is used to eating healthier food at home through her eyes the meal may appear to have an overabundance of potatoes gravy and other unhealthy foods I expect to see this subjectivity playing out in other ways throughout

    Original URL path: http://futureofstorytelling.org/weekly-roundup-52215/ (2016-04-29)
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  • Future of Storytelling | Titanium Trials: Virtual Drift
    limits of performance driving and stressing the power of its high performance motor oil The video Titanium Strong Virtual Drift features a driver racing a real car driving blind to the course with only a daunting virtual reality landscape to guide him The video is directed by Ben Conrad the director behind the viral Gymkhana racing videos and stars Matt Powers a Formula Drift professional Powers races a Roush Stage 3 Mustang while wearing an Oculus Rift headset driving through a computer rendered landscape of falling meteorites treacherous debris and other perilous cyber obstacles In order to reduce drift a loss of location accuracy within the virtual space precise timing and coordination was required between the real and constructed worlds The need for synchronization led to Glenn Snyder and Adam Amaral s work on heightening the accuracy of Virtual Drift If a delay in the landscape were to occur it would affect Powers s driving In order to combat drift Snyder and Amaral developed an algorithm to track the car and Powers s reactions in as close to real time as possible and then synched it with Oculus Rift s VR World transforming the car into a colossal game controller

    Original URL path: http://futureofstorytelling.org/titanium-trials-virtual-drift/ (2016-04-29)
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  • Future of Storytelling | The Boat
    down to find out more The Boat is an interactive online graphic novel based on Nam Le s short story about a sixteen year old refugee named Mai whose parents sent her alone on the boat after the fall of Saigon Matt Huynh a New York based Australian artist drew the illustrations using traditional Vietnamese materials a bamboo calligraphy brush paper and Sumi ink made with soot animal glue and incense The main plot is embedded with four side stories which use archival content to enrich the narrative by providing historical context Matt Smith transformed the ink panels into an interactive animation and Sam Petty known for the films Animal Kingdom and The Rover designed the sound The project which was produced by SBS an Australian broadcasting company commemorates forty years of Vietnamese resettlement in Australia Huynh whose own parents fled Vietnam for Australia expressed his hopes that The Boat will foster a conversation about refugees and asylum seekers today By combining traditional and modern art forms Huynh was able to extend the story s readership while keeping the narrative in the center of the project Huynh s choice to use sober traditional ink paintings ensures that the plotline is

    Original URL path: http://futureofstorytelling.org/the-boat/ (2016-04-29)
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  • Future of Storytelling | Persona Synthetics
    close to becoming a reality Especially after the premiere of the film Ex Machina and now the launch of the Persona Synthetics ad campaign The campaign which consists of TV spots and a storefront on London s Regent Street where Kinect enabled synthetic human robots or synths interact with people as they walk by caused an uproar in the twitter verse last week The commercials advertise the next big thing for the busy household the help you always wanted the New Generation Synthetic Human a chef a housekeeper and a nanny all in one Your Synth comes with a customizable personality a longer battery life and a 4CX CNS Neural Processor The advertisements actually become menacing after highlighting the synths incredible speed strength and emotional engagement with humans A sense of relief is only achieved after visiting Persona Synthetics website and realizing that the campaign is for a new British television series called Humans set to air this summer on Britain s Channel 4 and on AMC in the US The Persona Synthetics campaign which was produced by Channel 4 s 4Creative blurred the lines between our world and the parallel present of Humans The Regent Street storefront even gave

    Original URL path: http://futureofstorytelling.org/persona-synthetics-2/ (2016-04-29)
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  • Future of Storytelling | A Q&A with Tom Uglow of the Google Cube Team
    sides of a cube The story has to play out according to how the viewer controls it We made a web version and a touch version for phones but when we made a 3D version you could hold it became something else We hid a phone inside this physical cube and used the phone s sensors to control the video cube on the screen So as you move the cube in your hands the cube on the screen moves too It s surprising how disorienting that is and how much more sensual it makes the experience What will visitors find most surprising or unique about the work I think once you are over having such a physical interface most people struggle with having a film where at least half if not 5 6ths of the content is hidden We are used to having our films spoon fed and it is unnerving not to know what is going on on the back of the cube a fear of missing out Was the film Untitled created specifically for the Cube s tactile interface Why was it the best story to tell with the Cube Untitled was created for the cube by Steve Ayson and Damien Shatford and produced by the Sweet Shop We created the cube platform in the hope that other film makers would want to use it as well and we have had a few but it does challenge conventional ways of storyboarding as the stories need to knit together Steve and Damien created this fabulous montage of characters telling six different stories which start separately on the six faces of the Cube but quickly intertwine as the characters interact I think each side is based on one of the seven basic plots with comedy the seventh running across all 6 sides in a fairly dry way What are some of the biggest challenges facing practitioners that are working at the intersection of storytelling and technology and do you have any advice to share with up and coming talent I think the challenges are mainly financial it is often expensive both in terms of time and resources to create compelling work that feels polished enough using digital technology often relies on working with developers and engineers who are hard to find and see the world differently from your average creative However those are the people you need and they are just as creative as any designer or writer so my recommendation is to get out there to places where they are whether that s in college or in meet ups and start buying drinks Who are your greatest influences and sources of inspiration I love Neal Stephenson William Gibson Bruce Sterling and all of that first gen cyber punk I was very lucky to get to work with the legendary Berg agency in London and I was simply fortunate to land at Google when I did surrounded by sparkling minds smart folk I now have some fabulous mentors in the

    Original URL path: http://futureofstorytelling.org/google-cube-interview/ (2016-04-29)
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  • Future of Storytelling | #LookingForYou
    homeless dogs follow you around According to Emma de La Fosse and Charlie Wilson joint Chief Creative Officers of OgilvyOne UK that was the thinking behind the recent LookingForYou campaign for the Battersea Dogs Cats Home Wilson and de La Fosse explain We are using technology to create a truly engaging experience at Westfield Stratford City to help Battersea rehome even more dogs in 2015 LookingForYou is a pioneering interactive outdoor advertising campaign that OgilvyOne carried out in collaboration with Exterion Media and Framestore among others To make LookingForYou happen visitors to the Westfield Stratford City shopping center in London were handed specially designed pamphlets containing RFID tags As visitors passed billboards in the shopping center the RFID tag activated Barley a former Battersea dog Barley engaged with passing visitors and followed them from billboard to billboard around the center tugging at heartstrings and raising awareness about Battersea s mission of rehoming vulnerable animals Carly Whyborn Head of Operations at Battersea Dogs Cats Home is excited about the campaign saying We re using innovative technology in a way that has never been seen before and we hope more of our abandoned animals find loving homes because of it Watch the

    Original URL path: http://futureofstorytelling.org/lookingforyou/ (2016-04-29)
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  • Future of Storytelling | CCTV Nation
    MMO cloud for real time play launched a Kickstarter campaign for CCTV Nation an AR MMO game aiming to turn New York City and eventually the whole world into a playground Gamers can choose one of two factions the Security Guardian which supports governmental surveillance for the purpose of national safety or the Privacy Resistance which aims to disrupt and eventually destroy government surveillance Players use mobile devices to map security systems and mobile networks throughout the city claiming territory for their factions attacking surveillance systems hacking into networks and watching the watchers Open Realities ultimate goal in producing CCTV Nation is an open data map highlighting all of the mobile networks and surveillance systems creating a more transparent environment in both the virtual and real worlds Open Realities is in the process of creating a platform for developers and gamers to work together to achieve real world goals in a virtual setting just as they would collaborate to fulfill tasks in similar MMO games The firm is also working on Live Demonstrations which allows players to place avatars in digital representations of the real world through Google Earth participating in demonstrations and showing support for causes while unable to

    Original URL path: http://futureofstorytelling.org/cctv-nation/ (2016-04-29)
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  • Future of Storytelling | The Mad Men Experience
    order to reflect on and pay tribute to the show as well as promote their own Google Play marketplace Google has teamed up with Lionsgate and Stinkdigital to offer heaps of exclusive content online ahead of the series finale The online gallery at MadMen withGoogle com includes never before seen content such as commentary by Matthew Weiner and other writers snippets about the prevailing themes and characters of the show short relevant history lessons set blueprints original scripts and more as well as some freebies such as the entire first episode of the series available for streaming There are of course plenty of suggested purchases scattered about the experience full episodes and seasons music from the soundtrack featured books etc all of which can be purchased from the Google Play store You can browse the experience in chronological order by season using the interactive timeline or you can skip around from topic to related topic if you prefer to explore the dominant ideas and themes behind the series Stinkdigital CEO Mark Pytlik explained to FastCompany why this option of linearity was intentional Our hope was that we could come up with an experience that had a logical flow but that users could also get lost in The structure of the gallery certainly seems to accomplish that The timeline gives it a sense of beginning and end but you still get that feeling you get when you go to read an article on Wikipedia and find yourself there hours later poring over the List of Animals with Fraudulent Diplomas There truly is a vast amount of room for user exploration Google s online retrospective is a must see for any dedicated Mad Men fan as well as a great refresher on the series for any visiting the Museum of the Moving

    Original URL path: http://futureofstorytelling.org/the-mad-men-experience/ (2016-04-29)
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