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  • Future of Storytelling | Weekly Roundup 5/15/15
    sound and much more The Finnish startup Valkee has launched a headset called the Human Charger to aid travelers in jet lag recovery Facebook is formally taking over the internet with the launch of instant articles where publishers such as The New York Times and Buzzfeed will publish native articles directly to the site The hit 1997 single Virtual Insanity by British funk acid jazz band Jamiroquai is now a

    Original URL path: http://futureofstorytelling.org/weekly-roundup-51515/ (2016-04-29)
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  • Future of Storytelling | The Art of Sensory Stories: A Q&A with Dpt.
    completely engage in the story you re telling Can you briefly summarize Parade and explain how it relates to the theme sensory stories A coarse wooden structure confronts us in the exhibition space In this relic which appears to have once been a sumptuous interior remain only two porcelain vases limp slumped exhausted as if having been forgotten there a long time ago From the top of the structure hangs a work light dangling under our noses and dimly illuminating the desolate scene Visitors are encouraged to swing the suspended light which causes the shadows cast by the vases to come alive on the wall swaying to the rhythm of the movement With time the vases become aware of each other and a relationship forms between them The tone of the swings will determine if a combat or dance scene unfolds in front of the audience Parade relates to the sensory stories theme by using sight and touch to tell its story By interacting with the piece visitors play an active role in the narrative helping the vases form a relationship What will visitors find most surprising or unique about the work We put great effort into creating a beautiful piece that stands out on its own By completely hiding the technology our hope is to catch visitors off guard and surprise them when the vases shadows come to life to create a moment of awe and wonder that seems almost magical Another very unique aspect of the work is the act of swinging a light to bring it to life This is a very unique model of interaction especially in a context involving two fragile porcelain vases and this is part of the fun and what keeps the audience engaged The visitor swinging the lamp becomes a performer a puppet master directing the vases as their story unfolds What are some of the biggest challenges facing practitioners who are working at the intersection of storytelling and technology and do you have any advice to share with up and coming talent Technology can be hypnotizing and can easily take over to become the centerpiece of an experience If we re not careful our work may become gimmicky and visitors might treat it like a technical demo testing the limits of the system rather than focusing on the content of the story One of the biggest challenges is definitely to keep the narrative in focus and to use the technology as a tool to help drive the story forward Engaging well developed stories will have a deeper and longer lasting impact on visitors Who are your greatest influences and sources of inspiration Zach Lieberman who uses technology in fun and intuitive ways to make non alienating fun experiences for all and ustwo which builds beautiful and captivating mobile games that appeal to a wide audience Hayao Miyazaki creates fantastical worlds filled with rich developed characters Kurt Vonnegut tells incredibly personal stories in a way that makes them very relatable What technology

    Original URL path: http://futureofstorytelling.org/the-art-of-sensory-stories-a-qa-with-dpt-2/ (2016-04-29)
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  • Future of Storytelling | The New York Times and VR
    to New York on the sidewalk in front of the Flatiron Building The magazine commissioned JR to create the artwork as well as the helicopter eye view photograph that graced the cover of the issue for a final product so impressive in scale it s hard to believe it s not Photoshopped For the corresponding short film Walk New York the Times turned to VR pioneer and FoST speaker Chris Milk Editor in chief Jake Silverstein said in a recent interview that It was a wonderful opportunity to use VR to transport a reader not to a place that s unattainable because this is just right in the middle of Midtown Manhattan but to a time a time that is now lost The massive piece was up for just twenty four hours before being taken down by city officials The film is available to anyone with a Google Cardboard or any other mobile VR device through Milk s VRSE app The Times s foray into virtual reality is an exciting signal that the emerging medium is finding ways to become more accessible to members of the general public who aren t interested in gaming or other experimental uses Chris Milk has been at the forefront of the VR revolution Earlier this year he teamed up with VICE and director Spike Jonze to allow users to become immersed in the New York Millions March He also released Clouds Over Sidra a documentary following the life of a twelve year old Syrian girl in a refugee camp that is currently featured as part of FoST s Sensory Stories exhibit at the Museum of the Moving Image In a TED talk Milk said VR is such a fascinating medium for journalism because two huge factors of VR are the feeling of transporting you

    Original URL path: http://futureofstorytelling.org/the-new-york-times-and-vr/ (2016-04-29)
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  • Future of Storytelling | Weekly Roundup 4/24/15
    inspired app Silverpoint from Absolut vodka immersive theater company Punchdrunk and digital agency Somethin Else London residents have the chance to solve a mystery explore the city and even score invites to exclusive events and performances Students in Adelaide Hills are getting the chance to design Australia s next national park creating and submitting their proposals with computer game Minecraft It s a really good thing to get kids using as a positive said Georgia Gowing of South Australia s environment department in a recent interview about the project They do this stuff on a screen and then they get out into a real national park A VR project that seems as though it came from The Twilight Zone is entering the real world at the upcoming Oculus VR Jam 2015 Project Elysium promises to create a personalized afterlife experience by reuniting users with loved ones who have passed away Screenshots of the game will be released soon Hopes Fears wrote an insightful article about the past present and future of emoji You can now make music with your iPhone by turning colors into tones New app Bug works by using phones cameras to register the color of whatever item it s pointed at then reproducing a corresponding pitch According to the producers Linked By Air Bug makes each color of the spectrum correspond to a musical tone Red is the lowest note because it is the lowest frequency color Violet is the highest note because it s the highest frequency color that we can see Bug is available for 0 99 in iTunes NARS Cosmetics let their Twitter followers unveil their new make up line in an interactive new campaign NARS encased the new products in multiple black orbs and then encouraged fans to tweet their excitement about the

    Original URL path: http://futureofstorytelling.org/weekly-roundup-42415/ (2016-04-29)
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  • Future of Storytelling | Led Zeppelin’s ‘Physical Graffiti’
    album Physical Graffiti is celebrating its fortieth anniversary this year by giving viewers the chance to experience the album in an entirely new way The band teamed up with Interlude the company behind the rebooted video for Bob Dylan s Like a Rolling Stone to release an interactive video for Brandy Coke the previously unreleased rough mix of Trampled Under Foot The video takes the viewer inside the iconic New York building featured on the cover of the album to spy on the Zeppelin listening residents inside Viewers can choose from sixteen different windows and watch a live performance of the song original animations a vintage movie theater projecting the lyrics and more all while listening to the song uninterrupted The video is a completely new way to enjoy an old song since it allows viewers a choice of sixteen different ways to experience the music Each vignette featured in the apartment s windows has surprises and references to the band that can t all be consumed with one viewing Interlude has provided fans with the opportunity to be active participants in the music video rather than captive viewers rendering the song fresh even four decades after its release The

    Original URL path: http://futureofstorytelling.org/led-zeppelins-physical-graffiti/ (2016-04-29)
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  • Future of Storytelling | ceMelusine
    in a surreal concert hall You re reading your future in the smoke of a pink campfire By day game developer ceMelusine creates children s mobile games but at night he gets to work on a four game series entitled east van EP which features brief dreamlike games that encourage the player to have an experience rather than rack up points On his website ceMelusine writes Basically I think videogames should be more like music so I ve decided to pretend like they are The east van EP project is similar to an album although each game is a self contained piece of art they also blend together with similar underlying themes Although each game ceMelusine has worked on thus far Oracle Summon the Apgrod and Glitchhikers which is not a part of the EP offers completely distinct experiences they all place the player on the periphery of the action as an observer of the world rather than an active participant The gameplay if there is any takes place in players minds as they process the complex and intriguing worlds they have been placed into In a recent interview ceMelusine described his reason for making games I believe in empathy

    Original URL path: http://futureofstorytelling.org/cemelusine/ (2016-04-29)
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  • Future of Storytelling | Worldcraft
    think beyond the status quo and dream big Why shouldn t you be able to ski down a power plant He refers to his projects as promiscuous hybrids they combine seemingly disparate elements and turn fiction into fact Join us for our next Google Hangout on Wednesday April 22nd at 11 00 a m EST as Bjarke Ingels joins FoST Founder Charlie Melcher to discuss how to create a captivating

    Original URL path: http://futureofstorytelling.org/worldcraft/ (2016-04-29)
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  • Future of Storytelling | Silverpoint
    No More along with digital agency Somethin Else and Absolut Vodka have teamed up to produce an app to celebrate the UK launch of the Absolut Andy Warhol limited edition bottle Silverpoint based on Warhol s little known drawings of the same name is a mobile mystery app that lets users unearth the details of a complex story while exploring London The game opens with an enigmatic introduction On a cold spring night a phone was found beside a single rose The phone belonged to Chloe Where she is now remains a mystery What we do know is that she had been playing a game Users are tasked with challenges that gradually reveal more about the mysterious Chloe and the circumstances around her disappearance with each plot development raising even more questions As users delve deeper into the story the app even crosses over into their real lives Silverpoint has placed iBeacons all around the city that reveal secret events and performances to certain lucky London residents Somethin Else Chief Creative Officer Paul Bennun said that The idea was that back in the day Absolut inspired Warhol Now we re going to return the favor build something on top of

    Original URL path: http://futureofstorytelling.org/silverpoint/ (2016-04-29)
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