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  • Future of Storytelling | Into the Deep
    fly a helicopter and if they wish bail out mid flight to parachute to safety over the sun kissed city of Los Santos In one of the newest additions to the series players can now also venture underwater for extended periods of time making use of the submersible and scuba gear to get a look at undersea life In Into the Deep YouTube user 8BitBastard creatively takes advantage of this feature to bring us a mock nature documentary armed with a fake British accent and superb knowledge of the Los Santos wildlife Like an authentic nature documentary the music takes a turn from dramatic to excited to somber as the narrator describes to us the predicaments of the vast array of wildlife found under the surface of the Los Santos waters schools of fish pods of dolphins sprawling coral reefs and even sharks and killer whales While some information the narrator tells us about the present species is somewhat accurate he spends much time poking fun at design decisions and bugs left in the game by developers for example telling us about the sunken objects discarded at the bottom of the ocean by humans and the fatal injuries of a

    Original URL path: http://futureofstorytelling.org/into-the-deep/ (2016-04-29)
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  • Future of Storytelling | Weekly Roundup 12/12/14
    articles research events and other highlights from the storytelling world We covered some exciting narrative driven projects on the blog this week including a storytelling tool for social good a photo series that re imagines Star Wars in Toronto a VR experience in British Columbia and a nature doc with footage pulled from Grand Theft Auto V The Cooper Hewitt Smithsonian Design Museum reopened this week to rave reviews It s being called A Museum for the Internet Age and sets a very high bar for the interactive visitor experience Priya Shakti debuted earlier this week and if you like their Facebook page you can download a free digital copy of the comic You can learn a little more about the social impact transmedia project here or check out the FoST blog write up YouTube is the supposed storytelling platform of the future according to Tad Friend s piece in The New Yorker but there s plenty of up and comers nipping at their heels Wired covered an animated graphic novel made entirely from gifs created by Jameson The branded content site Jameson Works is described as a new online dossier of creative projects sponsored by the whiskey brand A

    Original URL path: http://futureofstorytelling.org/weekly-roundup-121214/ (2016-04-29)
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  • Future of Storytelling | Omnipresenz
    connected to a user a person sitting at home in front of their computer Through various controls the user directs the avatar s actions and guides them through the streets of a foreign city Any and all actions are fair game no matter how crazy and fun as long as the requests abide by the law Though the system can be used for a number of different purposes virtual tourism is a big one developer Daniel González Franco s goal is that Omnipresenz will be used primarily as an immersive entryway into involvement with charity According to the system s Indiegogo page the aim is to encourage a better sense of trust in charity processes while giving you the experience of really feeling directly part of your own charitable action The developers make the act of giving really simple through a payment system called Nice Actions The system enables users to give money and buy food for people that their avatar encounters in the community Omnipresenz does not take a cut of any of these funds Sadly you can t jump into the user seat just yet The system is currently in development and actively campaigning on Indiegogo to raise

    Original URL path: http://futureofstorytelling.org/omnipresenz/ (2016-04-29)
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  • Future of Storytelling | Weekly Roundup 12/5/14
    their approach to storytelling at the NYU Game Center earlier this week The Knight Foundation released a handy guide to guide journalists and others through the interactive wilderness FastCo offered up five indispensable lessons for Transmedia Storytellers author Andrea Phillips insightfully notes that Transmedia may have become an eyeroll inducing buzzword in some circles but the ability to tell stories across platforms is a more relevant skill than ever Audiobooks minus the book The New York Times thinks a new art form is on the rise Miranda July launched an online auction store benefitting the National Partnership for Women Families It exclusively features objects from her forthcoming debut novel The First Bad Man How is that even possible asked July in the email blast accompanying the launch of the store to which she answered It just is Charity performance art promotional vehicle debut novel only she could thread that needle The Tate teamed up with some of Minecraft s top mapmakers on a new project dubbed Tate Worlds to create virtual environments inspired by artworks from the Tate s collection The initial environments were inspired by the Fauvist painter Andre Derain and a Futurist style piece from Christopher Nevinson with 2015 promising additional map worlds inspired by the likes of John Singer Sargent Peter Blake John Martin and Cornelia Parker The Verge covered the strange world of computer generated novels The Washington Post ran a provocative piece whose title sums it up Facebook is built for storytelling Should the law blame people who use it to spin stories People over share details from their personal lives That much we know A quick peak at any of your social feeds will confirm that friends acquaintances and strangers don t believe in TMI Global consulting firm Landor recently predicted in it s

    Original URL path: http://futureofstorytelling.org/weekly-roundup-12514/ (2016-04-29)
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  • Future of Storytelling | Meta
    indirect of one s physical surroundings One popular example of an AR direct view is the yellow line first down marker that appears during any football game it doesn t actually exist but you don t need any additional contraption to see it Indirect AR experiences might require an app or other platform to see additional content Endgame or Priya s Shakti are two standout indirect AR experiences we ve previously covered that prove the allure of supplemental content The Meta Glasses are an indirect AR experience for now a cord and bulky mini computer are indispensable but with time the glasses could split the difference between direct and indirect Imagine a pair of Google Glass like specs that overlay content into your field of vision and you ll start to grasp the potential for interactive digital stories that don t require a computer phone tablet gaming system There you are walking down the street in your Meta glasses when all of a sudden a geo located application is tripped blindsiding you into an adventure story that you didn t ask for but can t turn down You could swipe the prompt out of the way don t mind the

    Original URL path: http://futureofstorytelling.org/meta/ (2016-04-29)
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  • Future of Storytelling | Czocha College of Witchcraft and Wizardry
    remedy The CoW is a Harry Potter inspired live action role playing game LARP For the uninitiated LARPing is a type of role playing in which participants assume a character and physically act out that character s actions Or as larping org defines it LARPing is collaborative pretending with rules Organized by volunteers from Denmark and Poland the CoW is hosted at Czocha Castle a former stronghold in southwestern Poland Following the success of the first CoW which took place over four days this past November and attracted 190 participants from 11 countries the organizers announced another four day LARP in April LARPers at the CoW play the roles of students and teachers at Czocha College of Witchcraft and Wizardry The story behind the CoW is that after completing their N E W Ts at a school like Hogwarts young witches and wizards can further their studies at college and Czocha College of Witchcraft and Wizardry is one such institution One of the main goals of the organizers is to recreate the Harry Potter feel We want the LARP to feel like you re stepping into the world of Harry Potter Emotional drama school rivalry young adults fighting the battles of adults and occasional comedy are all part of the experience We cannot recreate the special effects of the movies but we can recreate quite a lot of the visual feel and not least the drama The Harry Potter feel is achieved through the attention to detail in the setting and costumes which is truly remarkable as well as participants commitment to a fully immersive experience The organizers provide participants with a basic wizard robe study book and tie in their house color but photos from the first CoW by John Paul Bichard and Christina Molbech suggest that Czocha LARPers

    Original URL path: http://futureofstorytelling.org/czocha-college-of-witchcraft-and-wizardry/ (2016-04-29)
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  • Future of Storytelling | Dragon Age: Inquisition
    release that caught our eye Dragon Age Inquisition has been picking up a steam in the GOTY category on many of these lists and is in turn making waves on those aforementioned comment sections Not that there s anything bad to say about Dragon Age Inquisition as a story driven open world game it s one of the most ambitious and enjoyable titles to emerge this year Much has been made of the running clock within the game that keeps track of how long you ve been playing although it can be reasonably said that experiencing all that this game has to offer is impossible Between the conversations texts and adventures encountered after just a few brief sittings an entire world begins to take shape around you the protagonist and that s just the tip of the iceberg It s an impressively crafted mega story that deserves all of the awards and praise heaped upon it The adulation is nothing new for the Canadian studio BioWare developers of immensely popular immersive environments in series like Mass Effect and Star Wars The Old Republic For anyone who s played DAI or is interested in learning more the NYU Game Center in

    Original URL path: http://futureofstorytelling.org/dragon-age-inquisition/ (2016-04-29)
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  • Future of Storytelling | Wanderers
    short film is a hybrid of both dream and reality Wernquist takes some artistic liberties in creating the film s shots For example one scene features a space elevator a recurring apparatus in sci fi used to transport goods through space This concept in relation to Earth has been dismissed as impractical or even impossible in the past Yet the author imagines the concept could be feasible in worlds with less stressful conditions and a lower gravitational pull or with the discovery of new materials and future building techniques In another scene humans equipped with constructed wings fly on one of Saturn s moons known for its low gravity and an extremely dense gaseous atmosphere Wernquist is generous in applying speculative theories and imagination to this vision of the future but the locations pictured are for the most part grounded in reality Describing his creative process and inspiration for each photo through a captioned gallery of stills Wernquist explains how he created the planetary backdrop of each scene In most cases to create the landscapes he either directly utilized NASA photos or slightly altered the photos for clarity before adding them to the scene In some cases he used these photos for reference but ultimately ended up recreating the scene in CG sometimes from a different angle or clearer point of view This is apparent in a scene where astronauts base jump off of Verona Rupes a cliff on one of Uranus moons known as the tallest in the solar system In this scene Wernquist also made use of composition filming the astronauts jumping in live action before inserting them into the scene There is one exception to Wernquist s rule of using actual locations One scene takes place inside a hollowed out asteroid he conceived of this setting himself

    Original URL path: http://futureofstorytelling.org/wanderers/ (2016-04-29)
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