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  • Future of Storytelling | Weekly Roundup 11/21/14
    classics like Goldilocks Cinderella and Little Red Riding Hood with illustrations and ASL narration While it s only available in English that could change if plans for an Indiegogo progress The New Yorker asked Could a Video Game Help to Preserve Inuit Culture The piece examines Upper One Games the first indigenous owned video game company in the United States and it s first release Never Alone Kisima Inŋitchuŋa in the Iñupiat language Boing Boing co editor Internet philosopher Cory Doctorow released a book Information Doesn t Want to be Free Laws for the Internet Age McSweeney s called it An essential read for anyone with a stake in the future of the arts a vivid guide to the ways creativity and the Internet interact today and to what might be coming next To celebrate the book s release Doctorow had a few friends Molly Crabapple Amanda Palmer and Neil Gaiman weigh in on the occasionally fraught relationship between the Internet and the arts The Times had a piece Twine the Video Game Technology for All exploring the democratizing effect of the Twine creation tool Celebrated game developer and Co founder at iNK Stories Navid Khonsari had a nice feature in The Guardian It covered 1979 Revolution a game we ve been watching closely as well as Khonsari s personal history and entrepreneurial inclinations The LA Times covered the phenomenon of Pop Up Magazine A mashup of live music animation and rollicking storytelling Nothing is recorded or photographed during the course of the evening because There s an appeal in seeing something so fleeting says Pop Ups founder Douglas McGray Adobe Moleskine teamed up on a Creative Cloud Moleskine notebook that allows you to snap pictures of your sketches through a dedicated app which automatically uploads them to your Creative

    Original URL path: http://futureofstorytelling.org/weekly-roundup-112114/ (2016-04-29)
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  • Future of Storytelling | Seeing I
    become more empathic being other rather than self focused that he might experience distorted perceptions and even delusions given that his own brain is not receiving its normal input but instead is experiencing a kind of sensory deprivation or that he might establish that the brain can in fact adapt relatively quickly hours or days to a new reality and then adapt back again at the end of the experiment with no serious side effects For 28 days Farid will be watching the Other s feed on a six day delay so that editors can fix any glitches and his team can prepare meals that match what the Other has eaten Farid will even relieve himself in sync with the Other s bathroom breaks Throughout the month long experience Farid will be able to speak to his psychologist for one hour each day He and his team stress that this is not a David Blaine esque test of endurance if Farid begins to show signs of deteriorating health he will stop right away Earlier this year Farid carried out a 24 hour test run called Alone Together From the looks of the video below you have to hope that he quickly becomes engrossed in the Other s life because the experience has the potential to be extremely dull However Farid did tell The Verge that he plans to give the Other exciting things to do to test his own response to various stimuli The fact that Farid will passively receive the audio and visual feeds from an average person caused The Guardian s Keith Stuart to voice some concern about the scope of Farid s experiment Farid will be viewing rather than participating in the feed from The Other and it s questionable whether the results will provide an analogue

    Original URL path: http://futureofstorytelling.org/seeing-i/ (2016-04-29)
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  • Future of Storytelling | Sunburn
    Suicide Sunburn turns this sad tale on its head poking fun at the concept with morbid humor cartoonish characters and sheer ridiculousness Hoping to avoid the same agonizing fate your crew has made a pact No one dies alone As the captain your job is to gather your stranded crew and throw yourselves upon the face of the sun Upon incineration ghosts of the characters cheerily thank you for sparing them from a fate worse than death In terms of gameplay Sunburn seems similar to many other physics based puzzle games As you navigate through space different elements of the environment present challenges to overcome obstacles to outmaneuver or opportunities to leverage Some meteors and small planets allow you to bounce off of them while others spin shatter upon impact or move out of alignment upon collision Points are awarded based on how many characters you manage to wrangle before impact with the sun Complete with 8 bit graphics and sound it s hard to remember the premise of the game while in its throes The varied characters one of them being a canine in a spacesuit and kid friendly design do much to make the tone of the game

    Original URL path: http://futureofstorytelling.org/sunburn/ (2016-04-29)
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  • Future of Storytelling | Primal
    out of fear anger or even elation The NFB Interactive gives this musing close consideration in their latest project Primal A cross cultural examination of the impulse to scream the NFB collected video and audio submissions from around the world to shed some light on the primordial act Nearly all of the user generated footage features trivial graphic overlays that add a hint of humor to what is primarily a LOUD experience It s a collaborative work of art between NFB and Encuentro Argentina s Ministry of Education TV station with an easily navigable landing page from which you can explore both the video portraits and the submitted screams We ve long admired NFB Interactive s storytelling whether it s a recreation of Vancouver in 1948 or a snapshot of skateboarding culture in different cities around the world Primal is an interesting change of pace from those intricate projects that require significant time to sink your teeth into The initial shock value of the work dissipates as you come to realize that screaming isn t just noise pollution its cathartic and exhilarating A classroom study guide supplied by the NFB Encuentro hopes to demystify the act and drive home the

    Original URL path: http://futureofstorytelling.org/primal-2/ (2016-04-29)
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  • Future of Storytelling | Karen
    an exceedingly personal portrait of who we are in the real world Advertisers are exploiting these vast troves of data for the benefit of corporate enterprise But can storytellers gain anything from this abundant digital resource A handful of innovative projects have explored the crossover between big data and storytelling For The Wilderness Downtown Chris Milk and Aaron Koblin built an engine for generating a custom musical experience set in the user s hometown Jason Zada s Take This Lollipop trolls the stockpile of information stored on your social networks to create a horror film starring you and your friends Now the UK based artist collective Blast Theory is taking data driven storytelling to a new degree of personalization with their latest project Karen The app starring an eponymous life coach taps into your digital cache and inner psyche to calculate your hopes dreams fears and flaws Once she s formulated an uncomfortably accurate psychological profile Karen proceeds to offer you the patient tailored council support and advice And yes it s the artists intent to make you feel a little uncertain about the whole thing so embrace that churning in the pit of your stomach Karen is by no

    Original URL path: http://futureofstorytelling.org/karen-2/ (2016-04-29)
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  • Future of Storytelling | Volvo Reality
    takes advantage of Cardboard a project unveiled by Google at their annual I O conference as a low cost alternative to the Oculus Rift Made of folded cardboard two lenses and a ring magnet with some units sporting an optional NFC tag the Cardboard can be built from a pizza box folded out of a 3D printed prototype or assembled from one of the many DIY kits available for sale on the internet The Cardboard and other virtual reality headsets work by displaying a separate image to each eye creating the illusion of depth and by tracking head movement through use of the system s gyroscope accelerometer and magnetometer Google s own Android app allows Cardboard owners to tour through the Palace of Versailles watch YouTube videos in a virtual movie theater and experience a demo of Google Maps Street View with a 360 range of motion The first episode available on Volvo Reality takes place over the course of a Friday evening as you re presumably heading up to a favorite vacation spot for the weekend Before the journey began I first got a good look at the car s slick black exterior Later on I found myself in the driver s seat of the vehicle driving through winding forested roads and passing flowing rivers and mountainous landscapes on a sunny autumn day Volvo must have also collaborated with Google to install auto piloting technology under the hood of this car because I managed to survive the journey despite spending much time inspecting the leather seats in the rear staring out the sunroof and appreciating the scenery along the way Eventually the car slowed to a stop and I stepped out onto a lake shore campsite as the sun began to set and the sky filled with stars Like

    Original URL path: http://futureofstorytelling.org/volvo-reality/ (2016-04-29)
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  • Future of Storytelling | The Sailor’s Dream
    new narrative app with a wonderful sense of play just don t call it a game Its official website bills The Sailor s Dream as a peaceful narrative experience and its reviews inevitably grapple with the terminology before settling on definitions like mixed media concept album Game may not seem like a dirty word but it comes loaded with a set of expectations The Sailor s Dream isn t interested in meeting The app has an open ended story revolving around a set of rooms and islands that can be explored in any order with a loose mystical narrative that slowly sort of clicks into place There are no levels or challenges no delineated arc to guide you from beginning to end Yet the experience is totally engrossing enhanced by a strange soundtrack that lingers in your memory even after you ve put the app away The Sailor s Dream is another win for the indie studio Simogo which previously produced FoST favorites Year Walk and Device 6 It s also a compelling step forward in the design of narrative experiences for mobile devices While most mobile games adapt to our frequent yet fleeting engagements with our phones by creating

    Original URL path: http://futureofstorytelling.org/the-sailors-dream/ (2016-04-29)
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  • Future of Storytelling | Weekly Roundup 11/14/14
    everything from interactive audiovisual experiences to the core tenets of storytelling this week With a healthy dose of virtual reality and new multimedia projects thrown into the mix Be sure to carve out a few minutes of your weekend to listen to this insightful interview with one of the creators of Color Coded the latest project from NPR s Look At This series The Vanishing Game by William Boyd is a new piece of Land Rover branded literature featuring narration music visuals and text Killscreen went so far as to say it s One of the most innovative uses of multimedia storytelling Taylor Swift launched an interactive music video app in collaboration with American Express for the song Blank Space off of her latest album 1989 Almost makes up for her no longer being on Spotify Boing Boing explored why Story Shift a promising community driven comic book has yet to catch on despite glowing reviews and stellar user engagement A few animated documentaries to keep your eye on Some 3D doodling featured on The Creators Project made us do a double take then triple take And last but not least Framed a narrative puzzle game in which you re

    Original URL path: http://futureofstorytelling.org/weekly-roundup-111414/ (2016-04-29)
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