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  • Future of Storytelling | Pry – FoST Prize Finalist
    navigate it were an integral part of the story itself A lot of early ebooks on the iPad were augmented and enhanced translations from print where it felt like interactivity was more of an add on or extra feature than a meaningful part of the story In the end we drew inspiration not from any one single project but a from a long history of experiments with text film and interactivity This history ranged across everything from examining the structure of silent films from the 20s to point and click adventure games to the writings of Borges and Cortazar to the Flash based poems of Young Hae Chang Heavy Industries How would you describe your creative development process Are your projects born in pursuit of specific stories at first or the user experience and functionality We think one of our biggest strengths is our refusal to separate out our thinking about the story from our thinking about the way in which it is experienced In PRY both the story and interface went through many revisions Aspects of the story were altered according to what interface constraints communicated and likewise the interface was developed to explore the fragmented terrain of James s trauma and memories The technology influenced the story just as the story influenced the code In the app you mention that PRY is a sequential but exploratory experience In addition to reading the main text readers can choose to peer into James s subconscious pry open his eyes and delve deeper into his thoughts during narration Our team at Melcher Media recently produced S a collaboration with J J Abrams and Doug Dorst The book unfolds as two narratives the text of a fictional novel and a conversation between two students scrawled in the margins Some people prefer to read both layers page by page while others read one story in full followed by the next Which style do you prefer when reading PRY Meticulously poring over it page by page or rereading through it focusing on a different aspect of he story every time Is there one method you would suggest over the other to readers We definitely built the project with different reading styles in mind Samantha tends to be more methodical and much more of a completionist She ll be the one who finds every last hidden treasure or unlocks all the achievements in any video game we play Danny s the exact opposite and tends to go quickly he prefers the overall picture to the intricate details We tried to make a project that was rewarding on multiple levels PRY is told through the fragmented memories and thoughts of a sometimes unreliable narrator A superficial read through will give a sensory impression the feeling of unread depth and a narrative tone but a closer inspection rewards the reader with new layers of meaning and truth Speaking of exploration you mention in the app that readers will be rewarded in Part II based on the depth

    Original URL path: http://futureofstorytelling.org/pry-fost-prize-finalist/ (2016-04-29)
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  • Future of Storytelling | #FutureSelf
    digital agency Jam3 you might be able to sneak a glimpse forward in time This interactive browser based program captures a screenshot of your current visage via webcam and transforms that image into a 3D avatar of your future self The project aptly named FutureSelf and created in celebration of Orange s 20th anniversary allows you to ask questions from the banal to the bizarre about the world in 2034 according to your avatar Rather than use the occasion of their 20th anniversary for a traditional retrospective Orange developed FutureSelf to imagine the future s possibilities feeling that this progressive outlook more closely aligned with their mission as a communications and technology company At the moment Orange claims that there is nothing else like it on the market and is planning to promote the interactive video with an extensive social media campaign The digital experience is currently available in English French and Polish While the animation graphics are admittedly not quite photo realistic the project is still an amusing and intriguing approach to digital reality and the ways in which creatives at the forefront of the industry are discovering methods to integrate that technology into our everyday lives Each likeness

    Original URL path: http://futureofstorytelling.org/futureself-2/ (2016-04-29)
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  • Future of Storytelling | Catch a Break
    Break New York band Superhuman Happiness teamed up with design agency 72 and Sunny and its residency program 72U to produce a one of a kind interactive music video In Catch a Break viewers click through a Craigslist style message board finding posts regarding lost love items for sale personal hobbies and other facets of daily life The project aims to highlight the rich human moments cataloged by social media and discussion boards where we find ourselves navigating the ups and downs of life and overcoming and rejoicing in the risks setbacks and rewards alike The project was born when founding member Stuart Bogie pitched the idea to high school friend and 72 and Sunny director Maria Scileppi over breakfast He wanted to create a video that captured the human experience in the modern age For this project Scileppi tapped into 72U a 3 month crash course in the advertising and design industry including workshops guest speakers and projects as well as a way for 72 and Sunny to identify and cultivate talent in a broad range of fields not your typical internship They decided upon a message board as the central feature of the music video because according to

    Original URL path: http://futureofstorytelling.org/catch-a-break/ (2016-04-29)
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  • Future of Storytelling | Four Tips on Virtual Reality Storytelling from Félix and Paul
    fortunate enough to have them at FoST this year where we premiered their Samsung Gear VR Introduction to VR and showed their project Strangers with Patrick Watson in the Story Arcade exhibit Viewers were immersed in worlds that ranged from the relaxed living room of a famous Canadian musician named Patrick Watson spending time with a family inside of a Mongolian Yurt as well as on stage with the Cirque du Soleil troupe In addition to showcasing their work at FoST Félix and Paul taught a workshop in Virtual Reality Storytelling to a handful of lucky attendees As this is a brand new medium for content creation Félix and Paul believe that VR should be approached from a completely new lens rather than repurposing techniques from traditional filmmaking Based on what we ve seen we think they re on to something We ve included the 4 big take aways from the virtual duo on their explorations into Virtual Reality storytelling below 1 The feeling of Presence In storytelling Félix and Paul want to put the viewer directly into the experience truly breaking the fourth wall inherent with the traditional film viewing They want the audience directly inside of the action In virtual reality the viewer is there they are no longer part of the obstruction the camera When people within the virtual reality world look at the viewer it feels very personal That idea of truly feeling present within a world is what Félix and Paul are looking for That presence is where they feel the story appears 2 Short and Sweet Currently 20 minutes is a sweet spot for VR work Too much more than that and the brain feels taxed Regardless VR is a highly personal experience since it creates an emotional connection with the moment Félix and

    Original URL path: http://futureofstorytelling.org/four-tips-on-virtual-reality-storytelling-from-felix-and-paul/ (2016-04-29)
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  • Future of Storytelling | Masquerade
    an interactive film produced for Havas WW in collaboration with Interlude and mssngpeces The dynamic short invites viewers to journey through the mansion of The Most Interesting Man in the World where they are tasked with finding his little black book in exchange for a chance to win a trip to the real world Dos Equis Masquerade in New Orleans Directed by Jordan Fish and Patrick Sherman Masquerade uses Interlude technology to guide viewers through highlighted paths around the Dos Equis estate Upon entry The Most Interesting Man in the World greets viewers for what he promises is bound to be an enticing time and asks for assistance searching for his precious black book Each room offers a chance encounter with a range of interactive experiences from the subtly seductive to the outright bizarre Viewers are guided up stairs through beaded curtains and down hidden elevator shafts encountering harlequin characters lurking throughout the Masquerade Fortunetellers magicians and corseted knife throwers engage viewers along their virtual saga The film is also available as a 3D Virtual Reality experience using Oculus Rift headsets where viewers actually become The Most Interesting Man s guest of honor This cutting edge technology appealed to Dos

    Original URL path: http://futureofstorytelling.org/masquerade/ (2016-04-29)
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  • Future of Storytelling | Bounden
    through steps to learn a dance together Using the gyroscope in your phone you and a partner twist and turn the device and voilà you re dancing Fun even or maybe especially for the uncoordinated Bounden takes you through a series of dances that gradually increase in difficulty Part of the fun of playing Bounden comes when you realize that the path of rings you re following on your phone is creating recognizable dance moves and is actually teaching you choreography Each dance screen has a different look but the gameplay remains intuitive and the music helps players keep time For some of the more complex dances choreographed by Ernst Meisner of the Dutch National Ballet there are video tutorials featuring Dutch National Ballet dancers Once you progress to a certain level the dances get broken down into steps which keeps things manageable for any amateur dance machines After a few minutes any of the awkwardness of swinging a phone around with a stranger quickly turns into laughter Bounden is a great example of the potential for mobile gaming to prompt social interaction in real life The developer Game Oven is no stranger to apps that create real world connections

    Original URL path: http://futureofstorytelling.org/bounden/ (2016-04-29)
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  • Future of Storytelling | Virginia
    missing in rural America The game starts by placing you in the shoes of a rookie FBI agent who is tasked with solving the mystery behind the boy s sudden disappearance Virginia gives the player a first person perspective of the events unfolding around them with plenty of attention to environmental details despite the low budget graphics Variable State also focuses heavily on the music hoping to build an immersive and moody backdrop for each scene Some scenes from the demo include meeting your partner on the case at a small town diner visiting the home of the missing boy s grieving family and dismally contemplating the case while listening to a live band at a neighborhood dive bar Creators Jonathan Burrows and Terry Kenny who met at the Google acquired AI company DeepMind brought composer Lyndon Holland on board for the project Aside from Twin Peaks they drew inspiration from X Files and Outer Limits However the creators hope that these influences will not define the game entirely in fact as their first independent venture they are excited to have more room for their personal identity to show in their work Referencing their inspirations they say is a useful

    Original URL path: http://futureofstorytelling.org/virginia/ (2016-04-29)
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  • Future of Storytelling | Weekly Roundup 10/24/14
    summit this week most prominently an interview with the FoST Prize Winners Daniels on Secrets to Making Good Interactive Films Also see Featured Project Kentucky Route Zero an indie game inspired by Gabriel Garcia Marquez On the post FoST recap you can relive the Founder s Keynote titled The Age of Sensual Media as well as the FoST Closing Party and its amazing performances One final piece of post FoST nostalgia was an overview of the graphic recording initiative and the stunning visuals that came out of it For a few other projects stories and events that got us jazzed this week see below This charming story told via the Collections feature on Tweetdeck is the work of one immensely talented illustrator Browse Kerry s Tumblr to learn more about her story Off Skipness Point and see her other projects An All Star line u p of Hollywood s most promising VR storytellers arrived in our inbox courtesy of Creativist Co Storytelling endures even for doctors in the digital age Kill Screen reviewed Zero Age a new iOS release that combines classical music whimsical visuals and puzzles They aptly note that if you liked Monument Valley you ll enjoy Zero Age i docs asks is this the future of interactive documentary Colloq the new digital preservation tool from Rhizome is one of the standouts from this year s Knight Prototype Fund Awardees but the other seventeen recipients are definitely worth spending some time with A fantastic first person exploration game that focuses on tone freedom and environmental storytelling in lieu of combat says Marty Sliva over at IGN in his review of the recently released The Vanishing of Ethan Carter Support the trailblazers of the biofeedback enhanced gaming world If for no other reason than because Halloween is next week

    Original URL path: http://futureofstorytelling.org/weekly-roundup-102414/ (2016-04-29)
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