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  • Future of Storytelling | Project Syria
    amid the conflict from the perspective of Syrian children More than a third of Syrians have been displaced by this war including more than a million young Syrian refugees largely under the age of eleven Project Syria debuted at the World Economic Forum in Davos Switzerland last January The creator behind the project is award winning documentary filmmaker and journalist Nonny de la Peña who is currently an Annenberg Fellow at the University of Southern California s School of Cinematic Arts De la Peña is a pioneer in the use of virtual reality gaming techniques that offer fully immersive experiences of news stories and was a speaker at FoST 2014 Her projects use a head mounted display and motion capture setups which enable users to physically walk through 3D generated re creations of real life events In Project Syria everything seen through the virtual reality goggles and heard from the headset s audio was captured on scene at a street corner in Aleppo Syria A mortar shell hits as a young girl is singing chaos breaks out and the user is able to walk through the entire setting As for the motivation behind creating Project Syria de la Peña has

    Original URL path: http://futureofstorytelling.org/project-syria/ (2016-04-29)
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  • Future of Storytelling | 1979 Revolution
    creation of Tehran circa 1978 79 It s no wonder everyone from The New Yorker to Rock Paper Shotgun and Haaretz has been keeping a close eye on the game s development the prospect of a visually pleasing game grounded in history with a high level of playability doesn t come around very often In fact it has already been selected to kick off the New Frontier Story Lab at Sundance 1979 Revolution is told through the eyes of Reza a young photojournalist living in Tehran and according to Bessie Khonsari Senior Producer on the project who was kind enough to correspond with us recently Reza is an amalgamation of many people we interviewed over the course of our research Reza s occupation allows for photos captured during the course of game play to stand alongside actual photos taken in Tehran during the revolution owing to a collaboration with French photojournalist Michel Setboun Many enduring images taken during the revolution were Michel s work one piece of what s certain to be a dynamic multimedia experience 1979 also features real archival footage and snippets from propaganda tapes with translations of speeches Ruhollah Khomeni used as a tool to incite revolution says Khonsari The game has broad appeal owing to its high stakes gameplay told through a novel storytelling approach but there are large blocks of less traditional gaming audiences school districts and universities historians and the Iranian diaspora that could conceivably benefit from and enjoy the game The meticulous re creation of the Tehrani milieu and the various characters who lived through that period make the game a valuable learning tool and platform for broader discussion a point confirmed by Khonsari 1979 is a natural fit as a complimentary resource for curriculum One of our academic advisors Karim Sadjadpour showed

    Original URL path: http://futureofstorytelling.org/1979-revolution/ (2016-04-29)
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  • Future of Storytelling | FOST Closing Party 2014
    exploring how stories will be told tomorrow and beyond it was time to commemorate FoST s impact with a closing party at the historic Masonic Hall A guild of storytellers ceremonious bells in hand greeted attendees at the entrance and ushered them into the majestic Grand Lodge Room a space rising three floors high and featuring Dutch metal gold leaf and beautiful stained glass windows To really dive into the masonry spirit of things for this night only the Grand Lodge Room also featured 26 Freemason inspired portraits of our FoST speakers check out the portraits here and pictures from the night here As attendees mingled a cocktail or two in hand a lucky few were individually whisked away to a small room off the Grand Lodge for an experience orchestrated by immersive theater company Punchdrunk Meanwhile the guild assembled into a choir and sang a call and response version of the Beatles Tomorrow Never Knows from the gallery level above the main floor A guild member then took the stage for a rain performance and balanced an umbrella on his body in ways we didn t even know were possible Once dinner was served even more theatrics were in store as attendees settled in for the evening s performances emceed by public radio correspondent Robert Krulwich Hip hop improv group Freestyle Love Supreme kicked off the show with their signature instantaneous riffs and masterful freestyle rhymes Brooklyn street dance king Storyboard P then took the stage mesmerizing the crowd with incredible feats of contortion pantomime and unbelievable footwork Master magician Helder Guimarães then brought performance poet Sarah Kay to the stage and read her mind revealed to the knowing audience with yes no cards And finally for the grand finale acclaimed vocalist and songwriter Lisa Fischer brought the hall

    Original URL path: http://futureofstorytelling.org/fost-closing-party-2014/ (2016-04-29)
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  • Future of Storytelling | Kentucky Route Zero
    FoST 2014 FoST 2013 FoST 2012 Job Opportunities Contact Kentucky Route Zero By fostadmin on October 22 2014 Share Kentucky Route Zero begins as you try to deliver furniture to an address that can only be reached by the mysterious Route Zero There are plenty of people around who will give you directions but every direction you follow leads you to a new mystery to ponder Why does the computer say that Route Zero does not exist What does that graveyard mean And why do the people you talk to keep vanishing Created by indie game company Cardboard Computer and inspired by the magical realist work of Gabriel Garcia Marquez this game prioritizes narrative over tests of skill The gameplay is basic point and click but your curiosity keeps you playing as you try to piece together an understanding of the strange dreamlike world you re in Copious literary and theater allusions enrich your journey So far 3 of 5 planned episodes of the game have been released but its incomplete state hasn t stopped it from picking up well deserved awards it picked up top honors at the Independent Game Festival Indiecade and SxSW The Conversation 0 Join the

    Original URL path: http://futureofstorytelling.org/kentucky-route-zero/ (2016-04-29)
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  • Future of Storytelling | Graphic Recordings
    Casting aside the fact that My industry is under siege music industry veteran Bruce Flohr is helping to connect bands and brands to ensure that his artists can continue to do what they love write record and perform Felix Barrett the impresario behind the theater troupe Punch Drunk burns the seats and immerses attendees in his shows through sensory overload Declaring that the digital age has made the human species passive in many ways Barrett explained that the more difficult and novel the more lasting and memorable the experience Matt Adams Co founder at Blast Theory the UK based artists collective demystified big data while examining the challenges of personalization in storytelling Leading a roundtable dubbed From Storytelling to Storylistening John Maeda design partner at KPCB posited that leading is a design problem How can a group of people unite around a narrative that moves in the same direction Dr Paul Zak Director at the Center for Neuroeconomic Studies related the science behind the dramatic arc and elaborated on the enduring appeal of traditional narrative structure eBay s CMO Richelle Parham shared tips from the leading online marketplace on how to foster a community of buyers sellers and storytellers You can t convince people make them feel Google Creative Lab s Chief Creative Officer Robert Wong declared during his roundtable on The Fiction of Science which delved into the fruitful space where technology and art meet Sarah Wood Co founder and COO at Unruly debunked the 9 Myths about creating viral media driving home that even the best content needs a distribution strategy Susan Bonds Co founder and CEO at 42 Entertainment spoke to the importance of leveraging instinctual human behavior in immersive marketing campaigns Engaging the audience quickly naturally dividing participants into teams and leaving room for surprises were just a few of the traits she emphasized Sriram Kosuri Assistant Professor of Chemistry Biochemistry at UCLA awed his roundtable with his current research which deals with encoding and storing info on DNA which can then read out that digital info There s mind blowing potential for interactive television said Co founder and CEO at Interlude Yoni Bloch With a track record that includes viral sensations such as Bob Dylan s Like a Rolling Stone Jon Hamm s ESPY Interview and the inaugural FoST Prize winning short film Possibilia there s good reason to believe him The triumvirate leading Buzzfeed Motion Picture Studios Jonah Peretti Ze Frank and Michael Shamberg dove into the murky waters at the intersection of video production short form vs long form branded content and clicks while examining the pros and cons of applying The Buzzfeed Way to longer form video content Grappling with productive confusion and The usefulness of useless knowledge Brain Pickings Founder Maria Popova believes it s the storyteller s role to interpret information and shape it into wisdom for the rest of the culture to share Breaking down viewing decisions into three categories expanding horizons escaping the world and social currency Todd

    Original URL path: http://futureofstorytelling.org/graphic-recordings/ (2016-04-29)
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  • Future of Storytelling | The Age of Sensual Media Keynote
    the joys of being alive were in full force Though the fictional plot was constructed by Punchdrunk as part of their most recent production The Drowned Man the visceral effect was beyond bona fide for Melcher This transformative journey from passive audience member to lead protagonist was a reminder that our bodies are the most remarkable mediums for experiencing the world and the stories around us In Melcher s opening

    Original URL path: http://futureofstorytelling.org/the-age-of-sensual-media-keynote/ (2016-04-29)
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  • Future of Storytelling | Tactile Picture Books
    Boulder is printing tactile versions of childhood classics like Goodnight Moon and Harold and the Purple Crayon using illustrations that literally pop off the page Initially designed for the blind for whom the multi sensory experience can be a rarity the 3 D illustrations have a charming homespun quality capable of captivating any reader And the project s anticipated trajectory is ambitious the ultimate goal is for parents to be

    Original URL path: http://futureofstorytelling.org/tactile-picture-books-project/ (2016-04-29)
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  • Future of Storytelling | Secrets to Making Good Interactive Films by FoST Prize-Winners Daniels
    do that with a narrative So instead of lip syncing to a song like a traditional music video we pre recorded and edited a dialogue track that the actors would have to sync their dialogue to so that when switching between paths the dialogue always stayed in sync creating a fairly seamless experience Going back a step why did you decide to leave the traditional format of linear content and make an interactive project What enticed you We re kind of bored by normal movies and that s not a new thing We ve always been ADD and have compensated by making crazy challenging absurd movies full of VFX and jokes and plot twists But the opportunity to throw interactivity in there is kind of freeing Suddenly that added layer makes any movie inherently unique and crazy and the brass tacks of the movie can be more straightforward without us getting bored you know We are drawn to ideas that scare us and ideas that we can t help but hate initially With most interactive narratives the creator is forced to give up control in some way and that s not what we re used to and it kind of sucks But we like those kind of challenges So if you ever want to work with us send us awful terrible things that you think we might hate and you might scare us enough to actually do it How did the approach of working in an interactive format differ from the approach of working on a more traditional platform Can you give us a sense of what that process was like Oh God The approach depends entirely on the project you re making but basically in this case we wrote a six page script then had to shoot each scene multiple times in different places with different performances from the actors We had to shoot certain scenes of the movie sixteen different times So our six minute film is actually more like fifty minutes of content when you lay it all out back to back Was the story of a complicated breakup something you always imagined as being interactive Are there types of stories that allow for an interactive format while others don t work Can you give us examples We re always searching for new ways to tie the viewer to the story How can we acknowledge the fact that interacting with a movie is weird within the themes of the film In the case of Possibilia it s all about that fear of missing out sensation you can get in a relationship You re plagued with all of the what ifs We ve got a running list of stories we think could be interactive They tend to be less about the decisions you make and more about exploration Exploring a space exploring different point of views exploring a narrative out of order But it s also fun to screw with the viewer taking advantage of how odd interactive

    Original URL path: http://futureofstorytelling.org/secrets-to-making-good-interactive-films-by-fost-prize-winners-daniels/ (2016-04-29)
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