archive-org.com » ORG » G » GAMEJS.ORG

Total: 19

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • Home
    it has a growing assortment of modules useful for game development Grab the latest version standalone zip gamejs 2 0 1 zip git clone https github com gamejs gamejs npm install gamejs About Release Notes 2 0 1 all release notes Documentation Proven abstraction for 2D Sane JavaScript We believe in Crockford and CommonJs MIT License Patches suggestions and comments are welcome Testimonials GameJs is cool I ve used it

    Original URL path: http://gamejs.org/ (2016-04-29)
    Open archived version from archive


  • Showcase
    more information https github com hobnob game off 2012 Bandit Racer The game includes simple box2d based car physics multiplayer waypoint based racing AI zoomable camera that follows an object in the game world etc Source code https github com domasx2 banditracer client and more Infos http banditracer eu about Space Fighter Classic space shoot em up Source code on github Pinball Maze Don t let the pinball drop in a hole while completing the maze If your device has orientation or motion support this game will use it Evil Circles The goal is to destroy all circles with your squares More info and source code on the Evil Circles page Subordination Day Destroy the humans Source code and more information on ludum dare page http www ludumdare com compo ludum dare 25 action preview uid 18429 CloneCatcher Source code https github com volrath game off 2012 Nokia Maps Alien Invasion Blog post about this easter egg in the Nokia Maps application Telemachus Shoot em up More info about the simple animation framework used in this game and the source code Game of Life Conway s Game of Life in JavaScript see Wikipedia on Game of Life More info and source on github Planetary Physics game Integrates Box2d More info and source code on the Planetary page Pretty Tiles CPU heavy landscape generator Ground features are derived from perlin noise and drawn as ISO landscape More info and source on github Y8Y2 Infection simulation A simple real time strategy game based on the board game Pandemic Source code https github com oberhamsi y8y2 The Last Adventurer Ludum Dare 48h hours entry The Last Adventurer This is a game about losing your companions It s an action RPG with the twist being that you start with a party of five and

    Original URL path: http://gamejs.org/showcase.html (2016-04-29)
    Open archived version from archive

  • Documentation
    js files should give you a strong understanding of how the API works example applications source code examples ship with GameJs Animations and spritesheet example walk through Director scenes multiple screens tutorial showcased games often contain source code check their page Contact Talk to someone about your problems Mailing list Twitter gamejs on FreeNode IRC General JavaScript Introductions You will find excellent reference documentation for most JS language features by

    Original URL path: http://gamejs.org/docs.html (2016-04-29)
    Open archived version from archive


  • while now with mostly additions following Changes added gamejs tiledmap MapView and tiledmap LayerView to draw the map added gamejs animation with SpriteSheet and Animation constructor improved gamejs pixelcollision API special gamejs event callbacks for different types of events onMouseMotion onKeyDown onFullscreen feature all callback functions can be called multiple times to add multiple callbacks added threaded noise example uses webworkers to produce new map jshinted all files removed gamejs

    Original URL path: http://gamejs.org/release-2.0.0.html (2016-04-29)
    Open archived version from archive

  • Release notes
    modules for game development Home Showcase Documentation API gamejs Google groups forum Release notes 2 0 0 2013 04 2013 02 2012 08 2012 02 2011 10 2011 06 2011

    Original URL path: http://gamejs.org/all_release_notes.html (2016-04-29)
    Open archived version from archive


  • Level Editor Help Click on the map while holding down a key to create objects w wall c circle 1 2 3 to create squares Use the Load and Save buttons below the game to set or get the current map in text form easy to copy paste on the internet To enable god mode add god to the URL http apps gamejs org evilcircles latest 0 god SquareCity Petras

    Original URL path: http://gamejs.org/evilcircles.html (2016-04-29)
    Open archived version from archive


  • 90 var firstSubImage sheet get 0 The SpriteSheet keeps cached copies of all images on the sheet you can efficiently get them per index number This is useful by itself and surprisingly trivial to implement once you understand the possibilities of gamejs Surface blit namely in this case we use blit s ability to copy only a sub section of the source image clipping Animations An AnimationSheet helps me deal

    Original URL path: http://gamejs.org/telemachus.html (2016-04-29)
    Open archived version from archive


  • does so by reading the appropriate values from the box2d body it has attached in Ship prototype update var t this b2body m xf this rect left t position x this rect top t position y Compared to the other sprites ships interact a lot with the physics simulation For example I forcefully stop a Ship once it moves really slowly to avoid boring the player Another box2d related class to highlight is the ContactListener The listener instance gets informed about all collision in the box2d world The collision results only specify the box2d bodies involved but each of those bodies has a userData object attached And via that userData the ContactListener can resolve which sprite or other game object the physics body belongs to and what the collision means for the game e g point scored ship killed Touch interfaces low CPU environment Planetary runs on the iPad at about 7 frames per second I took extra care not to deplete the iPad s battery fps js keeps an average of the frames rendered per second Heavy optimizations kick in if the average drops below a certain threshold For touch interfaces I am simply re dispatching touch events as

    Original URL path: http://gamejs.org/planetary.html (2016-04-29)
    Open archived version from archive



  •