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  • TUESDAY, 10/27 — Hoosier Games
    can set up and get feedback on Teams will have the opportunity to go from table to table and try out demos It s okay if your game has not changed significantly since the stand up meeting show what you have Remember it s never too early to start playtesting Also a reminder that Free Range Arcade is NEXT FRIDAY November 6th It s an excellent chance to show off what you ve been working on to other game developers and the general public and I want as many games there as possible Keep working hard Max October 27 2015 Max Lancaster Max Lancaster SPRING CALL OUT 2016 WEDNESDAY 10 21 Meetings Members Contact News Hoosier Games CURRENT NEWS Featured Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment PITCH NIGHT 2016 Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment SPRING CALL OUT 2016 Jan 19 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment Oct

    Original URL path: http://www.hoosiergames.org/news/2015/10/27/tuesday-1027 (2016-02-13)
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  • WEDNESDAY, 10/21 — Hoosier Games
    Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment PITCH NIGHT 2016 Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment SPRING CALL OUT 2016 Jan 19 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment Jan 19 2016

    Original URL path: http://www.hoosiergames.org/news/2015/10/23/wednesday-1021 (2016-02-13)
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  • Pitch Night — Hoosier Games
    NIGHT Thanks The format for the pitch is listed below 1 setup 3 minutes get any materials ready that you ll need to pitch your game such as a demo or slideshow 2 intro 30 seconds just a brief introduction of who you are and what your experiences in game development are and or what role you want to fill on a development team artist programmer audio etc 3 pitch 30 seconds a brief overview of your game s high concept for example my game is Mario meets Megaman in a steampunk setting this game is just an example and probably a little out of scope 4 demo 2 5 minutes show off any concept art sound or demos you have mocked up also a time to go more in depth into the kind of behavior you want to see in the game having something to show at this stage even if it s just a slideshow or cover art is encouraged but not mandatory 5 wrap up 1 minute estimate how intensive you expect the game will be on each field art sound programming design and any plans you have for tackling the game setting some milestones is a good idea 6 Q A 5 minutes a chance for the group to make comments and ask questions don t let this stress you out but try to predict some of the questions your audience will present potential challenges conceptual flaws etc January 27 Mini Game Jam Meetings Members Contact News Hoosier Games CURRENT NEWS Featured Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment PITCH NIGHT 2016 Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster

    Original URL path: http://www.hoosiergames.org/meetings/2016/1/27/pitch-night (2016-02-13)
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  • Mini Game Jam — Hoosier Games
    com January 20 Call Out Meeting February 3 Pitch Night Meetings Members Contact News Hoosier Games CURRENT NEWS Featured Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment PITCH NIGHT 2016 Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment

    Original URL path: http://www.hoosiergames.org/meetings/2016/1/27/mini-game-jam (2016-02-13)
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  • Call Out Meeting — Hoosier Games
    Max Lancaster Comment Feb 2 2016 Max Lancaster Comment PITCH NIGHT 2016 Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment SPRING CALL OUT 2016 Jan 19 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment

    Original URL path: http://www.hoosiergames.org/meetings/2016/1/19/call-out-meeting (2016-02-13)
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  • Free Range Arcade — Hoosier Games
    Contact News Hoosier Games CURRENT NEWS Featured Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment PITCH NIGHT 2016 Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment SPRING CALL OUT 2016 Jan 19 2016 Max Lancaster Comment Jan 19

    Original URL path: http://www.hoosiergames.org/meetings/2015/11/6/free-range-arcade (2016-02-13)
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  • Weekly meeting and IN-HOUSE PLAYTESTING NIGHT — Hoosier Games
    2 November 6 Free Range Arcade Meetings Members Contact News Hoosier Games CURRENT NEWS Featured Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment PITCH NIGHT 2016 Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment SPRING CALL OUT 2016

    Original URL path: http://www.hoosiergames.org/meetings/2015/10/28/weekly-meeting-and-in-house-playtesting-night (2016-02-13)
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  • Unreal Workshop #2 — Hoosier Games
    Max Lancaster Comment PITCH NIGHT 2016 Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Feb 2 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment SPRING CALL OUT 2016 Jan 19 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment Jan 19 2016 Max Lancaster Comment

    Original URL path: http://www.hoosiergames.org/meetings/2015/10/27/unreal-workshop-2 (2016-02-13)
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