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  • Object Technology Jeff Sutherland: 04/01/2008 - 05/01/2008
    01 2004 05 01 2004 06 01 2004 06 01 2004 07 01 2004 07 01 2004 08 01 2004 08 01 2004 09 01 2004 09 01 2004 10 01 2004 10 01 2004 11 01 2004 11 01 2004 12 01 2004 12 01 2004 01 01 2005 01 01 2005 02 01 2005 02 01 2005 03 01 2005 03 01 2005 04 01 2005 04 01 2005 05 01 2005 05 01 2005 06 01 2005 06 01 2005 07 01 2005 07 01 2005 08 01 2005 08 01 2005 09 01 2005 10 01 2005 11 01 2005 11 01 2005 12 01 2005 12 01 2005 01 01 2006 01 01 2006 02 01 2006 02 01 2006 03 01 2006 03 01 2006 04 01 2006 04 01 2006 05 01 2006 05 01 2006 06 01 2006 06 01 2006 07 01 2006 08 01 2006 09 01 2006 09 01 2006 10 01 2006 11 01 2006 12 01 2006 02 01 2007 03 01 2007 03 01 2007 04 01 2007 04 01 2007 05 01 2007 05 01 2007 06 01 2007 06 01 2007 07 01 2007 08 01 2007 09 01 2007 09 01 2007 10 01 2007 10 01 2007 11 01 2007 11 01 2007 12 01 2007 01 01 2008 02 01 2008 02 01 2008 03 01 2008 04 01 2008 05 01 2008 07 01 2008 08 01 2008 09 01 2008 10 01 2008 10 01 2008 11 01 2008 12 01 2008 01 01 2009 04 01 2009 05 01 2009 07 01 2009 08 01 2009 11 01 2009 12 01 2009 12 01 2009 01 01 2010 This work is licensed under a Creative Commons Attribution Noncommercial Share Alike 3 0 Unported License Friday April 04 2008 HICSS 42 Call for Papers due 15 June 2008 It s time for you to get your most scintillating Agile theories together write a kick ass paper that could get published in the IEEE library and spend a week in beautiful Hawaii next January Sound good Then get writing HICSS 42 CALL FOR PAPERS due 15 June 2008 http www hicss hawaii edu hicss 42 minitracks st asd htm January 5 8 2009 Hilton Waikoloa Village Resort Waikoloa Big Island Hawaii HICSS 42 offers a unique highly interactive and professionally challenging environment that attendees find very helpful lots of different perspectives and ideas as a result of discussion HICSS sessions are comprised primarily of refereed paper presentations the conference does not host vendor presentations All papers are peer reviewed and accepted papers are published in the IEEE Digital Library Software Technology Minitrack Agile Software Development Lean Distributed and Scalable Jeff Sutherland and Gabrielle Benefield Agile software development processes have been influenced by best practices in Japanese industry particularly by lean product development principles implemented at companies like Honda and Toyota and knowledge management strategies developed by Takeuchi and Nonaka now

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  • Object Technology Jeff Sutherland: 07/01/2008 - 08/01/2008
    11 01 2003 12 01 2003 12 01 2003 01 01 2004 01 01 2004 02 01 2004 02 01 2004 03 01 2004 03 01 2004 04 01 2004 04 01 2004 05 01 2004 05 01 2004 06 01 2004 06 01 2004 07 01 2004 07 01 2004 08 01 2004 08 01 2004 09 01 2004 09 01 2004 10 01 2004 10 01 2004 11 01 2004 11 01 2004 12 01 2004 12 01 2004 01 01 2005 01 01 2005 02 01 2005 02 01 2005 03 01 2005 03 01 2005 04 01 2005 04 01 2005 05 01 2005 05 01 2005 06 01 2005 06 01 2005 07 01 2005 07 01 2005 08 01 2005 08 01 2005 09 01 2005 10 01 2005 11 01 2005 11 01 2005 12 01 2005 12 01 2005 01 01 2006 01 01 2006 02 01 2006 02 01 2006 03 01 2006 03 01 2006 04 01 2006 04 01 2006 05 01 2006 05 01 2006 06 01 2006 06 01 2006 07 01 2006 08 01 2006 09 01 2006 09 01 2006 10 01 2006 11 01 2006 12 01 2006 02 01 2007 03 01 2007 03 01 2007 04 01 2007 04 01 2007 05 01 2007 05 01 2007 06 01 2007 06 01 2007 07 01 2007 08 01 2007 09 01 2007 09 01 2007 10 01 2007 10 01 2007 11 01 2007 11 01 2007 12 01 2007 01 01 2008 02 01 2008 02 01 2008 03 01 2008 04 01 2008 05 01 2008 07 01 2008 08 01 2008 09 01 2008 10 01 2008 10 01 2008 11 01 2008 12 01 2008 01 01 2009

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  • Object Technology Jeff Sutherland: 09/01/2008 - 10/01/2008
    This is Conway s Law Fred Brooks cited Mel Conway s 1968 Datamation paper in The Mythical Man Month and the name stuck Any organization that designs a system defined broadly will produce a design whose structure is a copy of the organization s communication structure Object oriented languages have a small set of interoperating principles Break any one of them in creating a language and many of the benefits of object technology evaporate A similar analogy could be made about Scrum So here is a candidate set of principles Inheritance It is easy to extend the Scrum pattern to fit the local environment without modifying the metaClass represented by the Scrum organizational pattern Polymorphism The same message sent to a different Sprint can produce a result dependent on the environment Encapsulation information hiding Work is packaged in increments Scrum teams can scale by making a Scrum of Scrums look like a Scrum tream to another Scrum of Scrums Using an object oriented network to scale allows potentially unlimited scaling Emergent Design A small change can have a ripple effect that causes refactoring and a new design emerges Messaging OO is a messaging environment Constant high bandwidth communication works best Self Organization There is typically no control object Behavior emerges from the interaction between objects in languages and between people in Scrums Aggregation Objects can be aggregated into components Components aggregate into an architecture Scrums can be aggregated into Scrums of Scrums orchestrated by a metaScrum A metaClass creates the framework for all classes The Scrum framework could be viewed as a metaClass laying out the minimal attributes of a Scrum and the relationship between components Reflection Constant review and analysis at a meta level leads to increased functionality and flexibility This is an extremely powerful feature missing from some languages which tends to cripple them It leads to the Retrospective in Scrum All software implementations of objects use the metaClass of a specific language to create coherent structures There were hundreds of people who created new objects languages and 99 of them failed in the market These are like homegrown implementations of Agile We are doing Agile has no meaning It is like saying we are doing object technology In the last decade we would look into the code of a C application and see nothing but old C procedures There was often not a single object to be found Today we see hierarchical organizations implementing hierarchical teams and calling it Agile They can t help themselves They have to change the organization first to get it right or Conway s Law assures that they will fail Certain languages are structured to work together like JRuby with Java This is analogous to Scrum and XP Others like Java and C inherit features from a common ancestor but do not interbreed well Those that take pieces of Agile languages and cobble them together get what you would expect a horse designed by a committee It can t run but maybe

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  • Object Technology Jeff Sutherland: 10/01/2008 - 11/01/2008
    06 01 2004 07 01 2004 07 01 2004 08 01 2004 08 01 2004 09 01 2004 09 01 2004 10 01 2004 10 01 2004 11 01 2004 11 01 2004 12 01 2004 12 01 2004 01 01 2005 01 01 2005 02 01 2005 02 01 2005 03 01 2005 03 01 2005 04 01 2005 04 01 2005 05 01 2005 05 01 2005 06 01 2005 06 01 2005 07 01 2005 07 01 2005 08 01 2005 08 01 2005 09 01 2005 10 01 2005 11 01 2005 11 01 2005 12 01 2005 12 01 2005 01 01 2006 01 01 2006 02 01 2006 02 01 2006 03 01 2006 03 01 2006 04 01 2006 04 01 2006 05 01 2006 05 01 2006 06 01 2006 06 01 2006 07 01 2006 08 01 2006 09 01 2006 09 01 2006 10 01 2006 11 01 2006 12 01 2006 02 01 2007 03 01 2007 03 01 2007 04 01 2007 04 01 2007 05 01 2007 05 01 2007 06 01 2007 06 01 2007 07 01 2007 08 01 2007 09 01 2007 09 01 2007 10 01 2007 10 01 2007 11 01 2007 11 01 2007 12 01 2007 01 01 2008 02 01 2008 02 01 2008 03 01 2008 04 01 2008 05 01 2008 07 01 2008 08 01 2008 09 01 2008 10 01 2008 10 01 2008 11 01 2008 12 01 2008 01 01 2009 04 01 2009 05 01 2009 07 01 2009 08 01 2009 11 01 2009 12 01 2009 12 01 2009 01 01 2010 This work is licensed under a Creative Commons Attribution Noncommercial Share Alike 3 0 Unported License Sunday October

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  • Object Technology Jeff Sutherland: 12/01/2008 - 01/01/2009
    2004 11 01 2004 11 01 2004 12 01 2004 12 01 2004 01 01 2005 01 01 2005 02 01 2005 02 01 2005 03 01 2005 03 01 2005 04 01 2005 04 01 2005 05 01 2005 05 01 2005 06 01 2005 06 01 2005 07 01 2005 07 01 2005 08 01 2005 08 01 2005 09 01 2005 10 01 2005 11 01 2005 11 01 2005 12 01 2005 12 01 2005 01 01 2006 01 01 2006 02 01 2006 02 01 2006 03 01 2006 03 01 2006 04 01 2006 04 01 2006 05 01 2006 05 01 2006 06 01 2006 06 01 2006 07 01 2006 08 01 2006 09 01 2006 09 01 2006 10 01 2006 11 01 2006 12 01 2006 02 01 2007 03 01 2007 03 01 2007 04 01 2007 04 01 2007 05 01 2007 05 01 2007 06 01 2007 06 01 2007 07 01 2007 08 01 2007 09 01 2007 09 01 2007 10 01 2007 10 01 2007 11 01 2007 11 01 2007 12 01 2007 01 01 2008 02 01 2008 02 01 2008 03 01 2008 04 01 2008 05 01 2008 07 01 2008 08 01 2008 09 01 2008 10 01 2008 10 01 2008 11 01 2008 12 01 2008 01 01 2009 04 01 2009 05 01 2009 07 01 2009 08 01 2009 11 01 2009 12 01 2009 12 01 2009 01 01 2010 This work is licensed under a Creative Commons Attribution Noncommercial Share Alike 3 0 Unported License Thursday December 04 2008 ATT charges over 20000 for three days of Gmail in Iceland The Darth Vader of USB Modems ATT USB 881 It will suck all your money out of your wallet Digg this post Evidently deceptive business practices are the norm for ATT and the iPhone William Gillis in San Diego is already suing Apple for false advertising Is it OK for vendors to blatantly lie about their products It is very difficult to introduce Agile practices based on truth transparency and trust when vendors are constantly lying Evidently there are laws against this Prohibited Practices Federal Communications Commission Overcharging or engaging in other unjust or discriminatory practices by telephone or telegraph companies 47 U S C 202 a Unfair or Deceptive Acts and Practices Department of Commerce Engaging in unfair or deceptive acts or practices in or affecting interstate commerce 9 15 U S C 45 a 1 Consumer Products Packaging and Labeling Unfair or deceptive labeling of consumer commodities 15 U S C 1452 a 1453 Engaging in deceptive packaging including misrepresentation of retail sale price 14 15 U S C 1452 a 16 C F R 502 Apple argues only a fool would believe its iPhone 3G ads By Sam Oliver Published 04 10 PM EST Apple isn t lying in television ads that tout the iPhone 3G as twice as fast

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  • Object Technology Jeff Sutherland: 04/01/2009 - 05/01/2009
    05 01 2003 06 01 2003 06 01 2003 07 01 2003 07 01 2003 08 01 2003 08 01 2003 09 01 2003 09 01 2003 10 01 2003 10 01 2003 11 01 2003 11 01 2003 12 01 2003 12 01 2003 01 01 2004 01 01 2004 02 01 2004 02 01 2004 03 01 2004 03 01 2004 04 01 2004 04 01 2004 05 01 2004 05 01 2004 06 01 2004 06 01 2004 07 01 2004 07 01 2004 08 01 2004 08 01 2004 09 01 2004 09 01 2004 10 01 2004 10 01 2004 11 01 2004 11 01 2004 12 01 2004 12 01 2004 01 01 2005 01 01 2005 02 01 2005 02 01 2005 03 01 2005 03 01 2005 04 01 2005 04 01 2005 05 01 2005 05 01 2005 06 01 2005 06 01 2005 07 01 2005 07 01 2005 08 01 2005 08 01 2005 09 01 2005 10 01 2005 11 01 2005 11 01 2005 12 01 2005 12 01 2005 01 01 2006 01 01 2006 02 01 2006 02 01 2006 03 01 2006 03 01 2006 04 01 2006 04 01 2006 05 01 2006 05 01 2006 06 01 2006 06 01 2006 07 01 2006 08 01 2006 09 01 2006 09 01 2006 10 01 2006 11 01 2006 12 01 2006 02 01 2007 03 01 2007 03 01 2007 04 01 2007 04 01 2007 05 01 2007 05 01 2007 06 01 2007 06 01 2007 07 01 2007 08 01 2007 09 01 2007 09 01 2007 10 01 2007 10 01 2007 11 01 2007 11 01 2007 12 01 2007 01 01 2008 02 01 2008

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  • Object Technology Jeff Sutherland: 07/01/2009 - 08/01/2009
    2003 05 01 2003 05 01 2003 06 01 2003 06 01 2003 07 01 2003 07 01 2003 08 01 2003 08 01 2003 09 01 2003 09 01 2003 10 01 2003 10 01 2003 11 01 2003 11 01 2003 12 01 2003 12 01 2003 01 01 2004 01 01 2004 02 01 2004 02 01 2004 03 01 2004 03 01 2004 04 01 2004 04 01 2004 05 01 2004 05 01 2004 06 01 2004 06 01 2004 07 01 2004 07 01 2004 08 01 2004 08 01 2004 09 01 2004 09 01 2004 10 01 2004 10 01 2004 11 01 2004 11 01 2004 12 01 2004 12 01 2004 01 01 2005 01 01 2005 02 01 2005 02 01 2005 03 01 2005 03 01 2005 04 01 2005 04 01 2005 05 01 2005 05 01 2005 06 01 2005 06 01 2005 07 01 2005 07 01 2005 08 01 2005 08 01 2005 09 01 2005 10 01 2005 11 01 2005 11 01 2005 12 01 2005 12 01 2005 01 01 2006 01 01 2006 02 01 2006 02 01 2006 03 01 2006 03 01 2006 04 01 2006 04 01 2006 05 01 2006 05 01 2006 06 01 2006 06 01 2006 07 01 2006 08 01 2006 09 01 2006 09 01 2006 10 01 2006 11 01 2006 12 01 2006 02 01 2007 03 01 2007 03 01 2007 04 01 2007 04 01 2007 05 01 2007 05 01 2007 06 01 2007 06 01 2007 07 01 2007 08 01 2007 09 01 2007 09 01 2007 10 01 2007 10 01 2007 11 01 2007 11 01 2007 12 01 2007 01 01 2008 02 01 2008 02 01 2008 03 01 2008 04 01 2008 05 01 2008 07 01 2008 08 01 2008 09 01 2008 10 01 2008 10 01 2008 11 01 2008 12 01 2008 01 01 2009 04 01 2009 05 01 2009 07 01 2009 08 01 2009 11 01 2009 12 01 2009 12 01 2009 01 01 2010 This work is licensed under a Creative Commons Attribution Noncommercial Share Alike 3 0 Unported License Sunday July 19 2009 Microsoft NE R D Center 6 Aug Practical Roadmap to a Great Scrum I ll give a presentation on Practical Roadmap to a Great Scrum for New England Agile Bazaar in August at the new Microsoft site in Cambridge Date Thursday August 6th Time 6 9pm Where Microsoft New England R D Center 1 memorial Drive Cambridge MA RSVP Register at agilebazaar org Cost Free Food will be provided thanks to our sponsors Sponsored by Version One http www versionone com Rally http www rallydev com Microsoft http research microsoft com en us labs newengland Practical Roadmap to a Great Scrum Purpose sharing the experience and practical steps from projects that Systematic Software Engineering has used

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  • Object Technology Jeff Sutherland: 11/01/2009 - 12/01/2009
    11 01 2004 12 01 2004 12 01 2004 01 01 2005 01 01 2005 02 01 2005 02 01 2005 03 01 2005 03 01 2005 04 01 2005 04 01 2005 05 01 2005 05 01 2005 06 01 2005 06 01 2005 07 01 2005 07 01 2005 08 01 2005 08 01 2005 09 01 2005 10 01 2005 11 01 2005 11 01 2005 12 01 2005 12 01 2005 01 01 2006 01 01 2006 02 01 2006 02 01 2006 03 01 2006 03 01 2006 04 01 2006 04 01 2006 05 01 2006 05 01 2006 06 01 2006 06 01 2006 07 01 2006 08 01 2006 09 01 2006 09 01 2006 10 01 2006 11 01 2006 12 01 2006 02 01 2007 03 01 2007 03 01 2007 04 01 2007 04 01 2007 05 01 2007 05 01 2007 06 01 2007 06 01 2007 07 01 2007 08 01 2007 09 01 2007 09 01 2007 10 01 2007 10 01 2007 11 01 2007 11 01 2007 12 01 2007 01 01 2008 02 01 2008 02 01 2008 03 01 2008 04 01 2008 05 01 2008 07 01 2008 08 01 2008 09 01 2008 10 01 2008 10 01 2008 11 01 2008 12 01 2008 01 01 2009 04 01 2009 05 01 2009 07 01 2009 08 01 2009 11 01 2009 12 01 2009 12 01 2009 01 01 2010 This work is licensed under a Creative Commons Attribution Noncommercial Share Alike 3 0 Unported License Friday November 13 2009 AgilePalooza Charlotte NC 13 14 Aug 2009 slides and papers The presentations below make a good introductory workshop on Scrum All slides and reference papers are provided AgilePalooza Charlotte NC 13 14 Aug 2009 Day 1 Wells Fargo KEYNOTE 8 45 9 45 am Agile Software Development in the Enterprise Jeff Sutherland Ph D Scrum started in small companies and achieved dramatic results with hyperperforming teams This presentation will show how several companies have used hyperproductivity to generate extraordinary financial returns It will also describe how Scrum scales up for large companies and outsourced distributed teams and how venture capitalists are using Scrum to improve returns in their investiment portfolios Scrum is used in large financial organizations like Vanguard Wachovia Fidelity Standard and Poors and many others Some strategies for getting started with Scrum are described Beginner Track 10 00 11 15 am Introduction to Scrum How they did it at Yahoo Jeff Sutherland Ph D Scrum Training Institute co founders deployed 250 Scrum teams at Yahoo during 2005 2008 Teams that were well coached achieved 300 400 gains in productivity Teams not properly coached were audited at 35 improvement The overview of the basic training for new Yahoo teams will be covered in this session by the Chairman of the Scrum Training Institute IEEE paper on Yahoo Scrum implementation can be found in The Scrum Papers Advanced

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