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  • ldp
    Add some routes to neighbors bindings and see routes being automatically tagged or just use zebra quagga in order to do avoid manual routes Step 4 You can look over some reports on control interface telnet localhost 2626 use root password and use question mark for help etc ldpd conf example a default ldpd conf hello time 8 max label 400 min label 200 command port 2424 ldp id 1

    Original URL path: http://wiki.netbsd.org/users/kefren/ldp/ (2016-02-01)
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  • mpls
    ifa flag in order to specify the source interface used for source IP Address of host generated packets but route them through mpls0 interface route add 204 152 190 0 24 ifa 193 28 151 105 ifp mpls0 tag 25 inet 193 28 151 97 add net 204 152 190 0 gateway 193 28 151 97 Verify the route route n get 204 152 190 0 24 route to 204 152 190 0 destination 204 152 190 0 mask 255 255 255 0 gateway 193 28 151 97 Tag 25 local addr 193 28 151 105 interface mpls0 flags recvpipe sendpipe ssthresh rtt msec rttvar hopcount mtu expire 0 0 0 813 344 0 0 0 sockaddrs or with netstat rT 204 152 190 24 193 28 151 97 UGS 0 95362 25 mpls0 Test if it s working using traceroute M Notice first hop is reporting label 25 traceroute M 204 152 190 12 traceroute to 204 152 190 12 204 152 190 12 64 hops max 40 byte packets 1 shaitan girsa ro 193 28 151 97 2 892 ms 1 957 ms 1 992 ms MPLS Label 25 Exp 0 2 b4 vlan811 girsa ro 193 28 151 82 1 988 ms 1 961 ms 1 989 ms MPLS Label 27 Exp 0 3 80 97 219 81 80 97 219 81 1 990 ms 1 974 ms 2 009 ms 4 vlan103 cr3 sw buch artelecom net 80 97 199 1 2 651 ms 2 280 ms 3 663 ms 5 10 0 241 189 10 0 241 189 33 944 ms 34 011 ms 33 869 ms MPLS Label 21669 Exp 0 6 10 0 240 22 10 0 240 22 33 946 ms 33 689 ms 33 929 ms 7 20gigabitethernet4 3 core1 fra1

    Original URL path: http://wiki.netbsd.org/users/kefren/mpls/ (2016-02-01)
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  • macallan
    mixer chip found in beige G3 Macs supports additional bass and treble control requires cuda since it s controlled via i2c which the old ADB subsystem does not support dbri a driver for the ISDN audio chip found in the SPARCstation 20 and SPARCbook 3GX it s audio only there is no support for the ISDN part panel driver for the buttons on the SGI Indy s front panel agten accelerated console driver for Fujitsu AG 10e SBus graphics boards cgtwelve a console driver for Sun CG12 Matrox SG3 graphics boards chipsfb accelerated console driver for Chips Technologies 65550 graphics controllers genfb a generic framebuffer console driver Depends on machine dependent code to pass setup information as device properties gfb dumb framebuffer console driver for Sun XVR 1000 graphics boards pm2fb accelerated console driver for Permedia 2 graphics controllers r128fb accelerated console driver for ATI Rage 128 graphics controllers voodoofb accelerated console driver for 3Dfx Voodoo 3 graphics controllers voyagerfb accelerated console driver for Gdium Liberty MIPS based laptops wcfb console driver for 3Dlabs Wildcat graphics boards xf86 video ag10e accelerated Xorg driver for Fujitsu AG 10e graphics boards xf86 video crime accelerated Xorg driver for the SGI O2 s onboard rendering engine xf86 video igs accelerated Xorg driver for IGS CyberPro 2010 and similar chips tested on shark only but supporting at least netwinder should be trivial xf86 video pnozz accelerated Xorg driver for the SBus Weitek P9100 found in SPARCbook 3GX laptops Drivers I substantially improved igsfb added mode setting support machfb added hardware acceleration pnozz added hardware acceleration and cursor sprite support crmfb added hardware acceleration cursor sprite DDC2 and mode setting support tcx added hardware acceleration tslot adapted from OpenBSD support for the PCMCIA slots in the SPARCbook 3GX xf86 video suncg6 added hardware acceleration xf86

    Original URL path: http://wiki.netbsd.org/users/macallan/ (2016-02-01)
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  • ag-10e
    monster of graphics cards It s a double wide double decked SBus device with three different graphics chips each with its own memory a high end RAMDAC and a DSP There is a GLint 300SX with 2x 6MB framebuffer that s what the firmware says the chip itself claims to have 16MB framebuffer and 16MB local buffer whatever that is 3D Labs claims they can t find any docs but I doubt they even checked This chip provides a 24bit true colour visual an Imagine I128 with 4MB RAM this chip provides an 8 bit visual a Weitek P9100 with 2MB framebuffer this chip provides WIDs an IBM RGB561 RAMDAC which supports a truckload of features and WID control over pretty much everything an Analog Devices DSP with its own memory we have no clue what it s being used for Evidently there is some sort of SBus to PCI bridge on the card from the graphics chip listed above only the P9100 is known to exist as an SBus variant and even that was probably an in house hack done by Tadpole We have a kernel driver for it agten at sbus which uses the I128 to provide an

    Original URL path: http://wiki.netbsd.org/users/macallan/ag-10e/ (2016-02-01)
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  • agten
    Community Blogs Mailing lists List archives Developers Browse source Cross reference Release engineering Projects list Ports History Emulators Packages Browse packages Release engineering Wiki Home Edit Comment Source History New RecentChanges NetBSD Wiki users macallan agten agten agten at sbus This driver provides an accelerated 8bit colour console on Fujitsu AG 10e graphics boards with all the usual wsdisplay features Xorg support in 24 bit colour is provided by the

    Original URL path: http://wiki.netbsd.org/users/macallan/agten/ (2016-02-01)
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  • crime
    the rendering engine memory controller etc found in SGI s O2 workstations NetBSD has hardware accelerated drivers for both the kernel crmfb and Xorg xf86 video crime Video memory is allocated from main memory in chunks of 64KB which depending on pixel size result in 128x128 256x128 or 512x128 tiles Output is handled by either GBE for the VGA port or mace and the AV module for composite video or s video we don t support TV output yet The drawing engine has two parts the main Rendering Engine which supports all kinds of fancy operations including alpha blending z buffering and whatnot and the Memory Transfer Engine which only supports simple fills and copies but does them really really fast at memory bandwidth speed according to the docs we have Both engines share a set of TLBs Three TLBs map tiled buffers with up to 16x16 tiles Entries are the upper 16 bit of each tile s physical address so tiles have to be 64KB aligned Two TLBs map linear buffers with 4KB aligned pages up to 128KB each There are other TLBs for texture buffers stencil buffers etc but for now we don t really know how to

    Original URL path: http://wiki.netbsd.org/users/macallan/crime/ (2016-02-01)
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  • genfb
    find the framebuffer and what the current video mode s geometry is this requires machine dependent code to extract this information and hand it to genfb Currently this is implemented for macppc and sparc64 On SBus systems there is no need for any such translation code but many cards use non standard properties AG 10e for example pass wrong parameters CG12 claims 32bit depth even though the address property points at a monochrome framebuffer and there is no widely supported way to change palette registers so use of this driver with SBus hardware is only recommended if there is absolutely no other driver for your SBus graphics card On PCI systems things look much better the color method is pretty much universally supported and most cards I have seen so far set their properties in a sane way Of course there are still exceptions Sun s wildcat cards don t provide a sane address property and the PGX32 passes a wrong value in linebytes but these seem to be rare on Sun hardware and nonexistent on PCI Macs Native drivers and or workarounds exist for all known exceptions Xorg with the wsfb driver will run in whatever mode and colour

    Original URL path: http://wiki.netbsd.org/users/macallan/genfb/ (2016-02-01)
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  • igsfb
    1682 found in the JavaStation 10 and the CyberPro 20x0 family found on shark and netwinder mainboards Acceleration is supported for CyberPro chips The driver supports the usual wscons features like colours virtual consoles etc and it accepts mode specifiers via device properties On shark Sun like mode specifiers can be put into the output device OpenFirmware variable machine dependent code will extract it and pass it to igsfb which

    Original URL path: http://wiki.netbsd.org/users/macallan/igsfb/ (2016-02-01)
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